A pair of short jeans with a lot of details, like pockets, seams etc. Edit: Delete groups are now used and a normal-map is added. Best way to use the material in Blender: duplicate it and use a less glossy version for the fabric (e.g. connect input color of glossy shader to output of diffuse texture, you can also delete the fresnel and use a fixed value instead), use the glossy version for the buttons (set roughness of glossy shader to a low value). Since short jeans and tight jeans are using exactly the same textures you can also edit the .mhmat file, so that you only have to load it one time.
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