Gender slider set to full male recommended (sorry, sisters). Exporting unsubdivided Mesh recommended. Blender's Subdiv.-Surface-Modifier set to 3, better 4 recommended. The "displacement texture" in fact is an emission map. Look here how to combine normal- and bumpmaps in Cycles: http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=14595 +++ Edit: new vertex-triplet assigned to the rigid part. No more unwanted deformations. +++ Further useful informations and textures: http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=14598&p=40240#p40240 +++ Updated mhmat-file for better viewport visibility inside MH. Licensed under CC-BY-NC-SA.
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