These ice skates can be combined with the ballet tights and leotard or other appropriate clothes. The blades and the sole (in reality using several leather and cork layers) are created on rigid groups, because they should not deform. Delete groups are used. In Blender: select all vertices of the blades (own geometry) and assign them to a glossy copy of the original material. To get the same metallic effect, connect the color input of the glossy shader to the output of the texture, reduce roughness to 0.1, delete fresnel and use a fixed value of e.g. 0.7 for the diffuse/glossy mix node. The transparent node is not used. The demo picture is created this way. A normalmap is also added.
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