Tags: Hats. A military helmet, my own design. I used one tre vertex rigid group on the whole helmet so the jowl part may need some adjustments to fit your character. It has a soft cushioning inside to keep your MakeHuman head safe even in harsh conditions. No subsurf or solidify is needed on this helmet. I use the slot for displacement for the metal mask texture. The Blender 2.79 material I use can be downloaded here: http://www.makehumancommunity.org/content/helmet_kz45_blender_cycles.html The preview image is rendered in Blender Cycles and I used proportional edit to fit the jowl part to the character.
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