Bellatrix made this fabric print and design, which I textured and MakeHumanized. From now, if necessary, I will start making also displacement maps for better visualization of larger folds without the need of deliver a high topology mesh. The displacement map is suited for 2x subsurf and in scale 1:1 displacement strength 0.1 . In Blender use the Solidify modifier with thickness about 2.5 mm, fill rim and only rim to give the fabric some thickness, and if you use displacement modifier, solidify modifier must be placed after to avoid distortions of the skirt rim. This time I use the "Optional bump texture" slot for the metal mask texture. The preview image is rendered in Blender Cycles and I used proportional edit and sculpt to adjust the dress to fit the character and pose.
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