I decided to get Makehuman to the limits and created a e-guitar only with quads and using one texture. Of course in Blender, you should change lots of details (strings, frets etc.) to a shiny material. The guitar strap uses normal vertex-groups left/right/mid and partly a special group, the guitar itself uses only the special vertex group. Now it scales with the character. You should see that as a demonstration. When you use the subdivision surface algorithm in MH the fretboard texture becomes distorted (dots are moving). This does not happen when you use the subdivision surface algorithm of Blender. The example picture is done with the Blender version.
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