This part of the Bikini should be combined with the bandeau bikini (bra). A few elements of the slip are placed on special vertex-groups, so that these are not distorted, but it is possible that these elements look like loose geometry. After importings these elements to blender change the material of the small 'pyramids' to brass. Delete-groups are used. As a material I tried a combination of normal-map and diffuse-texture which works in MH itself. So I took the leather litsphere. When you export it to blender the litsphere does not matter, because the materials and textures are added as always.
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