Difference between revisions of "Terminology"

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(Created page with "This is an attempt to make a small dictionary/glossary to introduce terms commonly used on the forums. It is still very much a work in progres. == Terms specific to MakeHuman...")
 
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== Terms specific to MakeHuman ==
 
== Terms specific to MakeHuman ==
 +
To be written.
  
Base mesh
+
=== Base mesh ===
 +
To be written.
  
Target
+
=== Target ===
 +
To be written.
  
Modifier
+
=== Modifier ===
 +
To be written.
  
Skin
+
=== Skin ===
 +
To be written.
  
Nighly / Nightly build
+
=== Nighly / Nightly build ===
 +
To be written.
  
Hg / Bitbucket / Mercurial
+
=== Hg / Bitbucket / Mercurial ===
 +
To be written.
  
Package
+
=== Package ===
 +
To be written.
  
Build
+
=== Build ===
 +
To be written.
  
Blendertools
+
=== Blendertools ===
 +
To be written.
  
 
== General graphics-related terms ==
 
== General graphics-related terms ==
  
Vertex / Vertices
+
=== Vertex / Vertices ===
 +
To be written.
  
Face
+
=== Face ===
 +
To be written.
  
Edge
+
=== Edge ===
 +
To be written.
  
Mesh
+
=== Mesh ===
 +
To be written.
  
Normal
+
=== Normal ===
 +
To be written.
  
UV / UV unwrap
+
=== UV / UV unwrap / UV mapping ===
 +
These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name
 +
axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping.
  
Texture
+
=== Texture ===
 +
To be written.
  
Seam
+
=== Seam ===
 +
To be written.
  
Bump map
+
=== Bump map ===
 +
To be written.
  
 
== File formats ==
 
== File formats ==
  
Obj file / Wavefront
+
=== Obj file / Wavefront ===
 +
To be written.
  
Blend
+
=== Blend ===
 +
To be written.
  
Wavefront
+
=== Wavefront ===
 +
To be written.
  
FBX
+
=== FBX ===
 +
To be written.
  
MHX
+
=== MHX ===
 +
To be written.

Revision as of 15:09, 15 August 2015

This is an attempt to make a small dictionary/glossary to introduce terms commonly used on the forums. It is still very much a work in progres.

Terms specific to MakeHuman

To be written.

Base mesh

To be written.

Target

To be written.

Modifier

To be written.

Skin

To be written.

Nighly / Nightly build

To be written.

Hg / Bitbucket / Mercurial

To be written.

Package

To be written.

Build

To be written.

Blendertools

To be written.

General graphics-related terms

Vertex / Vertices

To be written.

Face

To be written.

Edge

To be written.

Mesh

To be written.

Normal

To be written.

UV / UV unwrap / UV mapping

These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping.

Texture

To be written.

Seam

To be written.

Bump map

To be written.

File formats

Obj file / Wavefront

To be written.

Blend

To be written.

Wavefront

To be written.

FBX

To be written.

MHX

To be written.