Difference between revisions of "Terminology"
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== Terms specific to MakeHuman == | == Terms specific to MakeHuman == | ||
+ | To be written. | ||
− | Base mesh | + | === Base mesh === |
+ | To be written. | ||
− | Target | + | === Target === |
+ | To be written. | ||
− | Modifier | + | === Modifier === |
+ | To be written. | ||
− | Skin | + | === Skin === |
+ | To be written. | ||
− | Nighly / Nightly build | + | === Nighly / Nightly build === |
+ | To be written. | ||
− | Hg / Bitbucket / Mercurial | + | === Hg / Bitbucket / Mercurial === |
+ | To be written. | ||
− | Package | + | === Package === |
+ | To be written. | ||
− | Build | + | === Build === |
+ | To be written. | ||
− | Blendertools | + | === Blendertools === |
+ | To be written. | ||
== General graphics-related terms == | == General graphics-related terms == | ||
− | Vertex / Vertices | + | === Vertex / Vertices === |
+ | To be written. | ||
− | Face | + | === Face === |
+ | To be written. | ||
− | Edge | + | === Edge === |
+ | To be written. | ||
− | Mesh | + | === Mesh === |
+ | To be written. | ||
− | Normal | + | === Normal === |
+ | To be written. | ||
− | UV / UV unwrap | + | === UV / UV unwrap / UV mapping === |
+ | These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name | ||
+ | axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping. | ||
− | Texture | + | === Texture === |
+ | To be written. | ||
− | Seam | + | === Seam === |
+ | To be written. | ||
− | Bump map | + | === Bump map === |
+ | To be written. | ||
== File formats == | == File formats == | ||
− | Obj file / Wavefront | + | === Obj file / Wavefront === |
+ | To be written. | ||
− | Blend | + | === Blend === |
+ | To be written. | ||
− | Wavefront | + | === Wavefront === |
+ | To be written. | ||
− | FBX | + | === FBX === |
+ | To be written. | ||
− | MHX | + | === MHX === |
+ | To be written. |
Revision as of 15:09, 15 August 2015
This is an attempt to make a small dictionary/glossary to introduce terms commonly used on the forums. It is still very much a work in progres.
Terms specific to MakeHuman
To be written.
Base mesh
To be written.
Target
To be written.
Modifier
To be written.
Skin
To be written.
Nighly / Nightly build
To be written.
Hg / Bitbucket / Mercurial
To be written.
Package
To be written.
Build
To be written.
Blendertools
To be written.
Vertex / Vertices
To be written.
Face
To be written.
Edge
To be written.
Mesh
To be written.
Normal
To be written.
UV / UV unwrap / UV mapping
These terms relate to the process of flattening the surface of a 3d object so it can be laid out on a 2d image, a bit like a sewing pattern. "UV" is not an acronym. U and V is how you name axes on the resulting 2d surface, instead of X/Y/Z. When someone sloppily just say "UV" they most likely mean an UV mapping. See https://en.wikipedia.org/wiki/UV_mapping.
Texture
To be written.
Seam
To be written.
Bump map
To be written.
File formats
Obj file / Wavefront
To be written.
Blend
To be written.
Wavefront
To be written.
FBX
To be written.
MHX
To be written.