User contributions
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- 09:49, 10 July 2015 (diff | hist) . . (+621) . . N FAQ:Where can I unzip MakeHuman (in Windows)? (Created page with "In theory MakeHuman can be run from any folder, but due to a limitation of pyinstaller (with which the builds are compiled) you cannot place the application in a folder with n...") (current)
- 09:47, 10 July 2015 (diff | hist) . . (+13) . . FAQ:Index (→Installation)
- 09:45, 10 July 2015 (diff | hist) . . (+994) . . N FAQ:Which version of MakeHuman should I download? (Created page with "There are two different versions of MakeHuman, and it can be confusing for new users to understand which is stable and/or current. The available versions are: * MakeHuman rel...")
- 09:41, 10 July 2015 (diff | hist) . . (+190) . . N FAQ:Where can I download MakeHuman? (Created page with "The normal page for finding makehuman is http://www.makehuman.org/content/download.html. If you want to download the source code you can find it at https://bitbucket.org/Make...")
- 09:38, 10 July 2015 (diff | hist) . . (+599) . . N FAQ:What is a proxy? (Created page with "A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh: * Gaming: The base mesh has quite...")
- 09:36, 10 July 2015 (diff | hist) . . (+69) . . N FAQ:What is the meaning of the numbers in MakeHuman release? (Created page with "Explanation of major/minor/patch IMAGE MISSING, IMPORT FROM DRUPAL") (current)
- 09:35, 10 July 2015 (diff | hist) . . (+495) . . N FAQ:What is Open Source? (Created page with "Open source software is software where the source code (the language programmers use to make computers do their jobs) is available to everyone. Anyone can see how the code wor...") (current)
- 09:34, 10 July 2015 (diff | hist) . . (+729) . . N FAQ:What is a nightly build? (Created page with "A nightly build is a build that reflects the current state of the source code. Each night a script runs and creates an executable including the latest changes. This is a grea...")
- 11:43, 9 July 2015 (diff | hist) . . (+66) . . N FAQ:There seems to be a version mismatch between MHX and blender (Created page with "See FAQ:What happened to the MHX export in MH 1.1.x and later?") (current)
- 11:42, 9 July 2015 (diff | hist) . . (+652) . . N FAQ:Why is there no perspective mode? (Created page with "In a professional pipeline, there are two phases: # Modeling the character. # Using the character. While the perspective is fundamental in the step two, it's not needed in p...")
- 11:40, 9 July 2015 (diff | hist) . . (+1,160) . . N FAQ:Why quadrilaterals? (Created page with "Because quad > triangle conversion is trivial, while the other way around can be more complex (especially since it allows degraded topologies when quads and tris are mixed). Q...") (current)
- 11:37, 9 July 2015 (diff | hist) . . (+883) . . N FAQ:What happened to the MHX export in MH 1.1.x and later? (Created page with "The old MHX format has been deprecated (both by MakeHuman and by the author of MHX). Although it's still a part of Blender's code base, it is not recommended to keep using it....")
- 11:28, 9 July 2015 (diff | hist) . . (+32) . . FAQ:Index
- 11:27, 9 July 2015 (diff | hist) . . (+60) . . N FAQ:How much does MakeHuman cost? (Created page with "MakeHuman is a Open Source Software and it's free of charge.") (current)
- 11:26, 9 July 2015 (diff | hist) . . (+37) . . FAQ:What is the prefered method for contacting the MakeHuman crew?
- 11:26, 9 July 2015 (diff | hist) . . (+366) . . N FAQ:What is the prefered method for contacting the MakeHuman crew? (Created page with "If you have questions, the forums are the default choice. We have had to stop posting our email addresses because of the huge load of incoming support requests, so please don'...")
- 11:25, 9 July 2015 (diff | hist) . . (+39) . . N FAQ:Is there an IRC channel? (Created page with "Yes, there is a #makehuman on freenode.")
- 11:24, 9 July 2015 (diff | hist) . . (+124) . . N FAQ:What is MakeHuman? (Created page with "MakeHuman is a completely free, innovative and professional software for the modelling of 3-Dimensional humanoid characters.") (current)
- 07:32, 9 July 2015 (diff | hist) . . (+1,064) . . N FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me? (Created page with "The problem is with your graphics card drivers that do not properly support OpenGL with shaders. This is a common problem of Intel cards and some other cards. About Intel, th...")
- 07:57, 8 July 2015 (diff | hist) . . (+39) . . FAQ:What is a target? (current)
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