Difference between revisions of "Releases:110"

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(Created page with "These are preliminary release notes. 1.1.0 is currently in release candidate mode. == Highlights == == Important notes == If you are currently using 1.0.2, there are some t...")
 
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== Highlights ==
 
== Highlights ==
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See also the [[:File:Infographic 110.png|release infographic]].
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* Completely new skeleton and posing system, with support for pose loading from BVH, and support for custom weight and proxies
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* Mesh can be exported in T-pose
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* Exended pose library with autoriggint, including auto weight remapping and special poses (for example foot pose with high heel shoes)
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* New skin library with age variation
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* New expression system now based on a face bone rig, including a library with facial expressions.
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* Improved topologies/proxies
  
 
== Important notes ==
 
== Important notes ==
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'''MHX has been deprecated, MHX2 is a plugin:''' The old MHX format is deprecated. While it still remains in Blender's code base, users are strongly discouraged from using it. The successor is MHX2, which is a plugin which has to be installed for both MakeHuman and Blender (you will most likely want to install exactly the same version in both). More information can be found in [[FAQ:What happened to the MHX export in MH 1.1.x and later?]].
 
'''MHX has been deprecated, MHX2 is a plugin:''' The old MHX format is deprecated. While it still remains in Blender's code base, users are strongly discouraged from using it. The successor is MHX2, which is a plugin which has to be installed for both MakeHuman and Blender (you will most likely want to install exactly the same version in both). More information can be found in [[FAQ:What happened to the MHX export in MH 1.1.x and later?]].
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'''Most information about MH, and services around MH, has been moved:''' The server/domain setup has been changed for various legal reasons. The main homepage http://www.makehuman.org is now a skeleton page which mostly include download links. Other services such as forum, bugtracker, wiki and so on has been moved to http://www.makehumancommunity.org. Some links might still not have been updated.
  
 
== Errata ==
 
== Errata ==

Revision as of 10:07, 15 April 2016

These are preliminary release notes. 1.1.0 is currently in release candidate mode.

Highlights

See also the release infographic.

  • Completely new skeleton and posing system, with support for pose loading from BVH, and support for custom weight and proxies
  • Mesh can be exported in T-pose
  • Exended pose library with autoriggint, including auto weight remapping and special poses (for example foot pose with high heel shoes)
  • New skin library with age variation
  • New expression system now based on a face bone rig, including a library with facial expressions.
  • Improved topologies/proxies

Important notes

If you are currently using 1.0.2, there are some things that may be confusing when upgrading to 1.1.0.

Many assets are incompatible: If you have a large set of manually added assets such as clothes and targets, please be aware that these may not work as expected with the new release. Targets should mostly work. MHM files should be possible to import but might look strange. In general, you should test your assets with the new release before trusting everything works as expected.

New philosophy in which assets are included per default: Previously all existing assets were included with the default distribution. This is no longer so. Instead, there is a large online area for assets, to which everyone is welcome to upload their creations. Some previously included assets have been removed from the default distribution in favor of this area. The online area can be found at http://www.makehumancommunity.org/content/user_contributed_assets.html

MHX has been deprecated, MHX2 is a plugin: The old MHX format is deprecated. While it still remains in Blender's code base, users are strongly discouraged from using it. The successor is MHX2, which is a plugin which has to be installed for both MakeHuman and Blender (you will most likely want to install exactly the same version in both). More information can be found in FAQ:What happened to the MHX export in MH 1.1.x and later?.

Most information about MH, and services around MH, has been moved: The server/domain setup has been changed for various legal reasons. The main homepage http://www.makehuman.org is now a skeleton page which mostly include download links. Other services such as forum, bugtracker, wiki and so on has been moved to http://www.makehumancommunity.org. Some links might still not have been updated.

Errata

A few issues have been pushed until later releases. We are aware of these and will fix them later.

  • #899 - FBX export dislikes non-ascii characters
  • #945 - Increasing eye bag slider breaks armature
  • #1001 - Collada export produces (skeleton) warnings on Maya import

Detailed list of changes

This is a semi-structured list of changes between 1.0.2 and 1.1.0

File-Export

  • Add binary fbx exporter
  • Removed export for old mhx, MD5 and skel formats
  • Added support for optional export of helper geometry and facial pose units
  • Added support for specifying bone orientation

Modeling

  • Improved labeling and consistency of modelling sliders
  • Add random model generation
  • Added nipple point and nipple size sliders
  • Added head fat slider
  • Added scale depth of parietal side slider
  • Added additional sliders for shaping neck and double chin
  • Added eye bag sliders
  • Added support for laugh lines and dimples
  • Add additional sliders controlling chin shape
  • Break cheek support into left/right sections
  • Add additional sliders to control pectoral and dorsal muscle
  • Add additional control of waist position
  • Add sliders controlling navel prominence and position
  • Added sliders to control shoulder muscle mass
  • Add additional sliders controlling upper arm shape
  • Additional sliders to control size and muscularity of upper and lower legs
  • Additional slider to control lower leg height
  • Add separate measure control for knee

Geometries

  • Drop genital proxy support (these have been deferred to the user contributed assets area)
  • Improve clothes tagging system
  • Include default clothing outfits that clothe upper and lower body without mesh intersections
  • Include more and improved hair styles
  • Increase the number and richness of default topologies to include generic and muscle phenotypes
  • Add additional eyelash choice

Materials

  • Extend included skin materials to middle age and older individuals
  • Extend the available choices for eye color

Pose Animate

  • Redesign the entire rigging system for improved mesh control and pose support (2 skeleton system?)
  • Design basic rigs for new rigging system to support CMU animation and facial posing
  • Addd a pose tab with selectable poses including a T pose
  • Add an expressions tab with 32 selectable facial expressions

Settings

  • Add the ability to automatically return MakeHuman to the default settings