FAQ:What is a proxy?

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A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh:

  • Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
  • ZBrush sculpting: "male1591" proxy is a suitable starting point.
  • Topology change: There are specific topologies for various cases (for example a very muscular male).

Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.

See also FAQ:How can I create proxies or alternative topologies?