Difference between revisions of "FAQ:What is a proxy?"

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(Created page with "A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh: * Gaming: The base mesh has quite...")
 
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Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.
 
Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.
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See also [[FAQ:How can I create proxies or alternative topologies?]]

Revision as of 07:58, 7 October 2015

A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh:

  • Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
  • ZBrush sculpting: "male1591" proxy is a suitable starting point.
  • Topology change: There are specific topologies for various cases (for example a very muscular male).

Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.

See also FAQ:How can I create proxies or alternative topologies?