Difference between revisions of "FAQ:What is a proxy?"
From MakeHuman Community Wiki
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+ | See also [[FAQ:How can I create proxies or alternative topologies?]] |
Revision as of 07:58, 7 October 2015
A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh:
- Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
- ZBrush sculpting: "male1591" proxy is a suitable starting point.
- Topology change: There are specific topologies for various cases (for example a very muscular male).
Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.
See also FAQ:How can I create proxies or alternative topologies?