Difference between revisions of "FAQ:What is a proxy?"

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A proxy mesh is an alternative to MakeHuman's base mesh. There are several reason why you would want to export a character as a proxy mesh:
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A proxy mesh is an alternative to MakeHuman's base mesh. You can think of it as a full body glove which occupies roughly the same space as the human, and deforms with the human.
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There are several reason why you would want to export a character as a proxy mesh:
  
 
* Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
 
* Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
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Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.
 
Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.
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If you have external data, for example from a 3d scan, then it is much more convenient to apply that as a proxy than try to convert it to a target working on the base mesh, since a proxy don't need to have the same number or vertices nor share the UV.
  
 
See also [[FAQ:How can I create proxies or alternative topologies?]]
 
See also [[FAQ:How can I create proxies or alternative topologies?]]

Revision as of 08:10, 24 November 2015

A proxy mesh is an alternative to MakeHuman's base mesh. You can think of it as a full body glove which occupies roughly the same space as the human, and deforms with the human.

There are several reason why you would want to export a character as a proxy mesh:

  • Gaming: The base mesh has quite high poly-count. Use the "proxy741" if you are on a tight polygon budget, or "male1591" or "female1605" proxy if you can afford more polygons.
  • ZBrush sculpting: "male1591" proxy is a suitable starting point.
  • Topology change: There are specific topologies for various cases (for example a very muscular male).

Because of the last bullet, sometimes the words "topology" and "proxy" are used interchangeably on the forums.

If you have external data, for example from a 3d scan, then it is much more convenient to apply that as a proxy than try to convert it to a target working on the base mesh, since a proxy don't need to have the same number or vertices nor share the UV.

See also FAQ:How can I create proxies or alternative topologies?