Difference between revisions of "FAQ:What happened to the XYZ asset?"

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If you used a nightly from spring 2015 and updated it during summer or later, chances are you will notice that a largish set of assets have vanished. This is the single most reported "bug" since then.
 
 
 
The maintenance and addition of assets have been largely been deferred to the community repos, which can be found at http://www.makehumancommunity.org/content/user_contributed_assets.html. If there is something you would like to see there, you can petition the community on the forums in the hope someone will take the initiative to create the asset.
 
The maintenance and addition of assets have been largely been deferred to the community repos, which can be found at http://www.makehumancommunity.org/content/user_contributed_assets.html. If there is something you would like to see there, you can petition the community on the forums in the hope someone will take the initiative to create the asset.
  
The current drive is to move the majority of all assets here rather than to try to maintain them internally or include them all in the base distribution. The base distribution will only contain a minimal number of sample assets.
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As a general policy, the base distribution will only contain a minimal number of sample assets.
  
 
"Asset" mentioned above being one of:
 
"Asset" mentioned above being one of:
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* Clothes
 
* Clothes
 
* Hair
 
* Hair
 
Note that as of November 2015, the repo for rigs is still under construction pending better documentation on how to import/export rigs. For SL/OpenSim/Unity/UE game engine rigs, see discussions on forums for how to replace them.
 

Latest revision as of 08:27, 14 May 2016

The maintenance and addition of assets have been largely been deferred to the community repos, which can be found at http://www.makehumancommunity.org/content/user_contributed_assets.html. If there is something you would like to see there, you can petition the community on the forums in the hope someone will take the initiative to create the asset.

As a general policy, the base distribution will only contain a minimal number of sample assets.

"Asset" mentioned above being one of:

  • Skin / texture / material
  • Target
  • Topology / proxy
  • Rig / skeleton
  • Clothes
  • Hair