Difference between revisions of "FAQ:What happened to the MHX export in MH 1.1.x and later?"

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* Debian/Ubuntu Linux: ~/bin/makehuman/plugins  (check accuracy of this)
* Debian/Ubuntu Linux: ~/bin/makehuman/plugins  (check accuracy of this)
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'''Long version:'''  
'''Long version:'''  

Revision as of 14:51, 14 March 2017

Short version:

MHX2 is now a plugin you download from https://bitbucket.org/Diffeomorphic/mhx2-makehuman-exchange

If you use Blender you will most likely want to install this. If you don't use Blender, there is not yet an importer available for your application.

For installation of the MakeHuman exporter component, you should save the 9_export_mhx2 folder into you MakeHuman plugins folder.

The location of this plugins folder will vary with operating system.

  • MacIntosh OSX: Macintosh HD/Applications/MakeHuman.app/Contents/Resources/plugins
  • Windows 7/8/10: C:\MakeHuman\plugins (Assuming you installed as C:\MakeHuman)
  • Debian/Ubuntu Linux: ~/bin/makehuman/plugins (check accuracy of this)

Long version:

The old MHX format has been deprecated (both by MakeHuman and by the author of MHX). Although it's still a part of Blender's code base, it is not recommended to keep using it.

For the MHX maintainer's (Thomas Larsson) part, MHX has been replaced with MHX2. More info on this (as well as downloads) see https://bitbucket.org/Diffeomorphic/mhx2-makehuman-exchange For MakeHuman's part, it was decided to not integrate MHX2 in the core distribution for a few reasons:

  • It's a large code base with a different release cycle than MH
  • Having MHX2 as a plugin rather than as a part of the code makes for better code structure
  • It was felt that it was better to shift focus to generic formats such as DAE and FBX.

If you need the specific features of MHX2, visit the link above and follow the instructions.

There is also a tutorial video on how to install MHX2 here: https://www.youtube.com/watch?v=3CCHGX-6Mtk