FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?

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Revision as of 09:39, 4 March 2017 by Joepal (Talk | contribs)

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The problem is with your graphics card drivers that do not properly support OpenGL with shaders.

This is a common problem of Intel cards and some other cards. About Intel, the official site (https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=20046) says:

OpenGL* is an API (Application Programming Interface) for 3D graphics that is used by many games. OpenGL enables hardware acceleration of 3D graphics, so support is required from the graphics drivers for optimum performance. The latest graphics drivers will usually provide the best compatibility with games that use OpenGL. Graphics drivers that come with Microsoft Windows or that are downloaded from Windows Update typically do not support OpenGL.

So the general solution is to check the vendor official site download and install latest graphics drivers for your card. Note that for Linux, this makes things worse though, as newer Intel drivers (shipped with Ubuntu 16.04 and later) broke systems that were working perfectly fine on earlier versions (shipped with Ubuntu 14.04 and earlier).

If all else fails, MakeHuman has a fallback mode that disables all shaders and takes you back to good old 2003 fixed function shading. To enable this, run makehuman with the following commandline option:

makehuman --noshaders

In windows, the easiest way to do this is to create a shortcut:

Noshaders1.png

And then edit it and add "--noshaders"

NoShaders2.png