http://www.makehumancommunity.org/w/index.php?title=FAQ:How_can_I_create_proxies_or_alternative_topologies%3F&feed=atom&action=historyFAQ:How can I create proxies or alternative topologies? - Revision history2024-03-28T10:55:08ZRevision history for this page on the wikiMediaWiki 1.25.1http://www.makehumancommunity.org/w/index.php?title=FAQ:How_can_I_create_proxies_or_alternative_topologies%3F&diff=322&oldid=prevJoepal: Created page with "Technically, proxies are pretty much the same things as clothes: They share file format and production pipeline. To create a proxy, model it as full body clothing. See FAQ:..."2015-07-30T10:26:16Z<p>Created page with "Technically, proxies are pretty much the same things as clothes: They share file format and production pipeline. To create a proxy, model it as full body clothing. See FAQ:..."</p>
<p><b>New page</b></p><div>Technically, proxies are pretty much the same things as clothes: They share file format and production pipeline.<br />
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To create a proxy, model it as full body clothing. See [[FAQ:How can I create clothes?]].<br />
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Once you have produced the "clothes" through MakeClothes, move the subdir that was created from "data/clothes/[my new item]" to "data/proxymeshes/[my new item]". Then rename the "[my new item].mhclo" file to "[my new item].proxy".<br />
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As a special notice: If you want existing skin textures to work with your proxy, you need to UV unwrap so that it fits upon an existing skin texture image.</div>Joepal