FAQ:How can I create poses?

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A pose is a BVH file. This is a standard format which is supported by most 3d editors.

In general the work flow is this:

  • Assign the "default" skeleton to a toon in MH
  • Export it
  • Import in your favorite 3d editor
  • Move around some bones
  • Export the pose as a BVH file (be sure to only export one frame, in blender the default is to export the whole frame range)
  • Save the BVH file in v1/data/poses

At the time of writing this, there is a problem with the collada export which makes it unsuitable for the above workflow. Blender users will want to export using MHX2 and import without any overrides.