FAQ:How can I create poses?
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Revision as of 12:20, 8 June 2016 by Joepal (Talk | contribs) (Created page with "A pose is a BVH file. This is a standard format which is supported by most 3d editors. In general the work flow is this: * Assign the "default" skeleton to a toon in MH * E...")
A pose is a BVH file. This is a standard format which is supported by most 3d editors.
In general the work flow is this:
- Assign the "default" skeleton to a toon in MH
- Export it
- Import in your favorite 3d editor
- Move around some bones
- Export the pose as a BVH file (be sure to only export one frame, in blender the default is to export the whole frame range)
- Save the BVH file in v1/data/poses
At the time of writing this, there is a problem with the collada export which makes it unsuitable for the above workflow. Blender users will want to export using MHX2 and import without any overrides.