FAQ:How can I create extra bodyparts?
If you wish to add extra body parts (wings, genitalia, horns...) you have three options:
- Deform the base mesh. In practice, you are making a new target, see FAQ:How can I create targets?
- Make a proxy which has the body part. See FAQ:How can I create proxies or alternative topologies?
- Add the body part as if it was a piece of clothing, see FAQ:How can I create clothes?
In the latter two cases, it might become interesting to work with rigid vertex groups. These are discussed in Documentation:Controlling_the_result_with_vertex_groups