FAQ:How can I create extra bodyparts?
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Revision as of 08:30, 8 June 2016 by Joepal (Talk | contribs) (Created page with "If you wish to add extra body parts (wings, genitalia, horns...) you have three options: * Deform the base mesh. In practice, you are making a new target, see FAQ:How can I...")
If you wish to add extra body parts (wings, genitalia, horns...) you have three options:
- Deform the base mesh. In practice, you are making a new target, see FAQ:How can I create targets?
- Make a proxy which has the body part. See FAQ:How can I create proxies or alternative topologies?
- Add the body part as if it was a piece of clothing, see FAQ:How can I create clothes?
In the latter two cases, it might become interesting to work with rigid vertex groups. These are discussed in Documentation:Controlling_the_result_with_vertex_groups