Documentation:Saving models for Unity and how to import them there

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Getting toons to work in Unity may seem a bit intimidating at first, but in practice it only requires relatively few mouse clicks.

== Exporting from MakeHuman

Let's start with modeling a toon. We will here select some clothes/hair pieces with transparent areas so that we can see that we get those things right inside unity.

01 export mh 1.png

An important step is selecting an appropriate rig. Unless you know what you are doing, you will most likely want to use the game rig one here (there are cases where the other ones may be appropriate).

02 export mh 2.PNG