Documentation:Saving models for Blender and how to import them there

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MakeHuman have for historical reasons always had a strong relation with Blender, and Blender support is in general good.

As of 1.1.0 there are two approaches for getting assets from MakeHuman into blender: with or without MHX2.

Using MHX2

Prior to MakeHuman 1.1.0, the ancestor of MHX2 was integrated with MakeHuman. But in MakeHuman 1.1.0 and later MHX2 is an addon which needs to be installed separately. For a discussion on the change, see FAQ:What happened to the MHX export in MH 1.1.x and later?. The following assumes that you have already installed MHX2, see Documentation:Installing MHX2.

Exporting using MHX2

(to be written)

Importing an MHX2 model in Blender

(to be written)

Using Collada or FBX

(to be written)