Difference between revisions of "Documentation:Saving models for Blender and how to import them there"

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(Created page with "MakeHuman have for historical reasons always had a strong relation with Blender, and Blender support is in general good. As of 1.1.0 there are two approaches for getting ass...")
 
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Prior to MakeHuman 1.1.0, the ancestor of MHX2 was integrated with MakeHuman. But in MakeHuman 1.1.0 and later MHX2 is an addon which needs to be installed separately. For a discussion  
 
Prior to MakeHuman 1.1.0, the ancestor of MHX2 was integrated with MakeHuman. But in MakeHuman 1.1.0 and later MHX2 is an addon which needs to be installed separately. For a discussion  
on the change, see [[FAQ:What happened to the MHX export in MH 1.1.x and later?]]. The following assumes that you have already installed MHX2, see [[Documentation:Installing MHX2]].
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on the change, see [[FAQ:What happened to the MHX export in MH 1.1.x and later?]].
  
=== Exporting using MHX2 ===
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For a detailed documentation about installing the MHX-2 plug-ins in MakeHuman and Blender, exporting from MakeHuman and the various advanced import options in Blender please refer to the official documentation by Thomas Larrson: https://thomasmakehuman.wordpress.com/mhx2-documentation/
 
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=== Importing an MHX2 model in Blender ===
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(to be written)
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== Using Collada or FBX ==
 
== Using Collada or FBX ==
  
 
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Revision as of 09:02, 11 June 2016

MakeHuman have for historical reasons always had a strong relation with Blender, and Blender support is in general good.

As of 1.1.0 there are two approaches for getting assets from MakeHuman into blender: with or without MHX2.

Using MHX2

Prior to MakeHuman 1.1.0, the ancestor of MHX2 was integrated with MakeHuman. But in MakeHuman 1.1.0 and later MHX2 is an addon which needs to be installed separately. For a discussion on the change, see FAQ:What happened to the MHX export in MH 1.1.x and later?.

For a detailed documentation about installing the MHX-2 plug-ins in MakeHuman and Blender, exporting from MakeHuman and the various advanced import options in Blender please refer to the official documentation by Thomas Larrson: https://thomasmakehuman.wordpress.com/mhx2-documentation/

Using Collada or FBX

(to be written)