Documentation:Professional mesh topology

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The Homunculus

The principal aim of MakeHuman project is to develop an open source application capable to create realistic tridimensional humans. Since the early release in 2001, by pursuing this aim the MakeHuman Team have developed a model that can combine different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The vast wealth of potential combinations provides the artist an extraordinarily broad range of possibilities for artistic expression but presents many problems to the development team.

File:Example.jpg

In particular it adds to the classical problems of 3D modelling (number of polygons, square or triangular faces, etc.) the problems of constructing a super mesh that can be transformed into any form of human while being sufficiently optimised to be able to be manipulated on desktop machines, yet still producing a professional quality of output. These discussions resulted in agreement that the initial mesh should occupy a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition. An androgynous form, the HoMunculus.

File:Example.jpg

The Homunculus 00 (2002). No male, no female, nor young or old. A perfect neutral body.