http://www.makehumancommunity.org/w/index.php?title=Documentation:Modeling_a_sword&feed=atom&action=historyDocumentation:Modeling a sword - Revision history2024-03-28T09:51:55ZRevision history for this page on the wikiMediaWiki 1.25.1http://www.makehumancommunity.org/w/index.php?title=Documentation:Modeling_a_sword&diff=1294&oldid=prevRobbaer: /* Other hints for hard items */2017-01-28T12:03:54Z<p><span dir="auto"><span class="autocomment">Other hints for hard items</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Other hints for hard items ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Other hints for hard items ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For clothes, it will usually makes the most sense to select the "*" group on the clothes layer rather than on the body <del class="diffchange diffchange-inline">of the human</del>. Particularly in the breast are for female toons, the scaling  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For clothes, it will usually makes the most sense to select the "*" group on the <ins class="diffchange diffchange-inline">"</ins>clothes <ins class="diffchange diffchange-inline">helper" </ins>layer <ins class="diffchange diffchange-inline">of the human </ins>rather than on the body <ins class="diffchange diffchange-inline">itself</ins>. Particularly in the breast are for female toons, the scaling  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>might become problematic otherwise.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>might become problematic otherwise.  </div></td></tr>
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</table>Robbaerhttp://www.makehumancommunity.org/w/index.php?title=Documentation:Modeling_a_sword&diff=1237&oldid=prevJoepal at 20:18, 20 November 20162016-11-20T20:18:39Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The item used to create this tutorial is available at http://www.makehumancommunity.org/clothes/crude_sword.html</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The item used to create this tutorial is available at http://www.makehumancommunity.org/clothes/crude_sword.html</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Other hints for hard items ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">For clothes, it will usually makes the most sense to select the "*" group on the clothes layer rather than on the body of the human. Particularly in the breast are for female toons, the scaling </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">might become problematic otherwise. </ins></div></td></tr>
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</table>Joepalhttp://www.makehumancommunity.org/w/index.php?title=Documentation:Modeling_a_sword&diff=1226&oldid=prevJoepal at 18:34, 12 November 20162016-11-12T18:34:21Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:34, 12 November 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Case in point: a sword ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Case in point: a sword ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A sword would look strange if it got all bent just because a female toon held it (even disregarding the <del class="diffchange diffchange-inline">misogynistic </del>implications).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A sword would look strange if it got all bent just because a female toon held it (even disregarding the <ins class="diffchange diffchange-inline">misogynist </ins>implications).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's entirely possible to make a sword that looks good with most toons, even babies.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It's entirely possible to make a sword that looks good with most toons, even babies.  </div></td></tr>
</table>Joepalhttp://www.makehumancommunity.org/w/index.php?title=Documentation:Modeling_a_sword&diff=1225&oldid=prevJoepal: Created page with "A common problem with creating "hard" items is that they tend to look very strange in MakeHuman. As the character changes (for example between male and female), items deform t..."2016-11-12T18:32:32Z<p>Created page with "A common problem with creating "hard" items is that they tend to look very strange in MakeHuman. As the character changes (for example between male and female), items deform t..."</p>
<p><b>New page</b></p><div>A common problem with creating "hard" items is that they tend to look very strange in MakeHuman. As the character changes (for example between male and female), items deform to fit the new shape. This is what you want with soft items (for example clothes), but is undesirable in the case of hard items (for example tools, buttons, glasses and similar). <br />
<br />
== The "*" group ==<br />
<br />
Fortunately, it is possible to tell MakeClothes that a set of vertices should scale linearly instead of deform. This is done by creating a vertex group with an asterisk. When doing so, the vertext group will scale only in size, but the relative distance between all the vertices in the group will remain the same. <br />
<br />
== Case in point: a sword ==<br />
<br />
A sword would look strange if it got all bent just because a female toon held it (even disregarding the misogynistic implications).<br />
<br />
It's entirely possible to make a sword that looks good with most toons, even babies. <br />
<br />
First start with making a sword. Here's quick draft of how it could look. The thing to note is that it has depth, it's just not a single 2d plane. <br />
<br />
[[File:Blender-sword.png]]<br />
<br />
Mark seams, UV-unwrap and set a material as noted elsewhere in the MakeClothes docs. <br />
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Assign all vertices of the sword object to a new vertex group called "*sword"<br />
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[[File:Blender-sword-vertex1.png]]<br />
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Mark exactly three vertices on the palm of the human toon. These are what will control the size of the sword<br />
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[[File:Blender-sword-palm.png]]<br />
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Assign these to a new vertex group (on the human) called "*sword" <br />
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[[File:Blender-sword-vertex2.png]]<br />
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Set license, author, homepage and so on and so forth and click "MakeClothes". You now have a non-deforming sword in MakeHuman<br />
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[[File:CrudeSword-render.png]]<br />
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The item used to create this tutorial is available at http://www.makehumancommunity.org/clothes/crude_sword.html</div>Joepal