Difference between revisions of "Documentation:Installing MakeHuman"

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(Created page with "==== Installable versions of MakeHuman™ are available for Windows, Mac OS X and Linux. ==== The installable versions of the current!LINK!http://www.makehuman.org/content/do...")
 
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==== Installable versions of MakeHuman™ are available for Windows, Mac OS X and Linux. ====
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MakeHuman can be downloaded here [http://http://www.makehuman.org/download.php]. Later in the developent life cycle, it might make sense to download nightly builds, which are found here: [http://download.tuxfamily.org/makehuman/nightly/].
 
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Nightly represent the latest deveopmental updates and are not guaranteed to be stable.
The installable versions of the current!LINK!http://www.makehuman.org/content/download_makehuman_102.html -- stable !/LINK!!LINK!http://www.makehuman.org/content/download_makehuman_102.html -- release!/LINK!of MakeHuman are available for downlaod, as are!LINK!http://www.makehuman.org/content/download_nightlybuild.html -- nightly builds!/LINK! representing the latest deveopmental updates (not guaranteed stable) for the same platforms.
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==== System Requirements ====
 
==== System Requirements ====
  
You will need about 250 MB of disk space. In order to use some realtime materials and obtain the best from the internal rendering engine, it's required an average quality graphic card, produced after the year 2006.  In general, your graphics card should support OpenGL Shading Language (GLSL) version 1.2 or above.  There have been reports that the model colors are corrupted on some older Intel Graphics cards (often appearing blue and black).  If you experience this, a possible work-around is to start MakeHuman™ with the "-noshaders" command line switch.  On Windows, this switch can be added to your shortcut.
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You will need about half a gigabyte of free disk space.  
 
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==== Choice of Installation Directory ====
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The preferred install location location for MakeHuman is a directory simply named "MakeHuman", but in practice you can use another meaningful name. if it is constructed of ASCII characters.  On Windows, C:\Makehuman would make a good choice, and on Linux-alike OS's ~/MakeHuman would make a good choice.  Program data is written to the user's home directory by default, and not to the program install directory. Thus, it is not essential that users have write privledges to the program install directory.   
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In order to use some realtime materials and obtain the best from the internal rendering engine, it's required an average quality graphic card, produced after the year 2006. In general, your graphics card should support OpenGL Shading Language (GLSL) version 1.2 or above. There have been reports that the model colors are corrupted on some older Intel Graphics cards (often appearing blue and black)If you experience this, a possible work-around is to start MakeHuman™ with the "--noshaders" command line switch.  On Windows, this switch can be added to your shortcut. See also [[FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?]]
One caution on Windows systems is that the installation directory should not contain non-ASCII characters as this has been reported to cause problems for some users. This also implies that if your username includes non-ASCII letters that the desktop and Docuemts folders will not be appropriate places for installation because they would result in a path containing non-ASCII cahracters [e.g., C:\users\Åke\MakeHuman or C:\users\Desktop\Åke\MakeHuman are likely to cause problems).  
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==== Windows ====
 
==== Windows ====
  
Download the zip file (or the installer, if available) from the from the download page (!LINK!http://makehuman.org/content/download.html -- http://makehuman.org/content/download.html!/LINK!).
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Download the zip file from the from the download page [http://http://www.makehuman.org/download.php download page]. Then simply unzip it where you prefer, and double click on makehuman.exe to start the application. No installation is needed.
* Installer (not available yet): just run it. The application will be accessible from the Start menu.
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* Zip arhive: just to unzip it where you prefer, and double click on makehuman.exe to start the application.
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==== Mac OS X ====
 
==== Mac OS X ====
  
Download and run the installer (or the zip file) from the from the download page (!LINK!http://makehuman.org/content/download.html -- http://makehuman.org/content/download.html!/LINK!). Once downloaded, mount the disk image and drag the MakeHuman app into your Applications folder. MakeHuman™ supports Snow Leopard and newer.
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Download the DMG file from the download page [http://http://www.makehuman.org/download.php download page]. Once downloaded, mount the disk image and drag the MakeHuman app into your Applications folder. MakeHuman supports Snow Leopard and newer.
  
 
==== Linux ====
 
==== Linux ====
  
Installers are avaiaible for debian (E.g Ubuntu, Debian etc.) and rpm based distributions (E.g Red-hat, Suse etc.).  Please use the appropriate package for your distribution.
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At the point of writing this, the newest stable release is only available via PPA, see [https://launchpad.net/~makehuman-official/+archive/ubuntu/makehuman-11x]. This should work on all debian derivates.
If you do not want to use the prebuilt packages or are having trouble with the packages refer to "Installing from source" below.
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Other linux distributions will need to run from source.
  
 
==== Installing from source ====
 
==== Installing from source ====
  
If you want to install from source or are having trouble with the prepackaged binaries; Makehuman provides compressed source packages. These will work on all supported platforms provided all dependencies are satisfied. To execute MakeHuman simply run makehuman.py located in your unzipped makehuman source directory.
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If you want to install from source or are having trouble with the prepackaged binaries you can run from a source clone from BitBucket. This requires that you have installed python 2.7 and a set of other
For dependencies and libraries, please read the section "!LINK!http://www.makehuman.org/doc/node/libraries_and_build_procedures.html -- Libraries and build procedures!/LINK!".
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dependencies. See [[Documentation:Libraries and build procedures]] for more information.

Revision as of 13:09, 20 May 2016

MakeHuman can be downloaded here [1]. Later in the developent life cycle, it might make sense to download nightly builds, which are found here: [2]. Nightly represent the latest deveopmental updates and are not guaranteed to be stable.

System Requirements

You will need about half a gigabyte of free disk space.

In order to use some realtime materials and obtain the best from the internal rendering engine, it's required an average quality graphic card, produced after the year 2006. In general, your graphics card should support OpenGL Shading Language (GLSL) version 1.2 or above. There have been reports that the model colors are corrupted on some older Intel Graphics cards (often appearing blue and black). If you experience this, a possible work-around is to start MakeHuman™ with the "--noshaders" command line switch. On Windows, this switch can be added to your shortcut. See also FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?

Windows

Download the zip file from the from the download page download page. Then simply unzip it where you prefer, and double click on makehuman.exe to start the application. No installation is needed.

Mac OS X

Download the DMG file from the download page download page. Once downloaded, mount the disk image and drag the MakeHuman app into your Applications folder. MakeHuman supports Snow Leopard and newer.

Linux

At the point of writing this, the newest stable release is only available via PPA, see [3]. This should work on all debian derivates. Other linux distributions will need to run from source.

Installing from source

If you want to install from source or are having trouble with the prepackaged binaries you can run from a source clone from BitBucket. This requires that you have installed python 2.7 and a set of other dependencies. See Documentation:Libraries and build procedures for more information.