User contributions
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- 09:59, 25 November 2016 (diff | hist) . . (+513) . . Documentation:Saving models for Unity and how to import them there
- 09:58, 25 November 2016 (diff | hist) . . (0) . . N File:11 bones working.png (current)
- 09:53, 25 November 2016 (diff | hist) . . (+736) . . Documentation:Saving models for Unity and how to import them there
- 09:52, 25 November 2016 (diff | hist) . . (0) . . N File:10 assign bones.png (current)
- 09:46, 25 November 2016 (diff | hist) . . (0) . . N File:09 humanoid.png (current)
- 09:40, 25 November 2016 (diff | hist) . . (+1,319) . . Documentation:Saving models for Unity and how to import them there
- 09:39, 25 November 2016 (diff | hist) . . (0) . . N File:08 transparency fixed.png (current)
- 09:33, 25 November 2016 (diff | hist) . . (0) . . N File:07 fix material.png (current)
- 09:27, 25 November 2016 (diff | hist) . . (0) . . N File:06 unity transparency fail.png (current)
- 09:23, 25 November 2016 (diff | hist) . . (+46) . . Documentation:Saving models for Unity and how to import them there
- 09:18, 25 November 2016 (diff | hist) . . (+964) . . Documentation:Saving models for Unity and how to import them there
- 09:17, 25 November 2016 (diff | hist) . . (0) . . N File:05 import unity.png (current)
- 09:11, 25 November 2016 (diff | hist) . . (0) . . N File:04 export mh 4.png (current)
- 09:09, 25 November 2016 (diff | hist) . . (0) . . N File:03 export mh 3.png (current)
- 09:04, 25 November 2016 (diff | hist) . . (0) . . N File:00 create unity project.png (current)
- 09:02, 25 November 2016 (diff | hist) . . (+600) . . N Documentation:Saving models for Unity and how to import them there (Created page with "Getting toons to work in Unity may seem a bit intimidating at first, but in practice it only requires relatively few mouse clicks. == Exporting from MakeHuman Let's start w...")
- 09:01, 25 November 2016 (diff | hist) . . (0) . . N File:02 export mh 2.PNG (current)
- 08:56, 25 November 2016 (diff | hist) . . (0) . . N File:01 export mh 1.png (current)
- 20:18, 20 November 2016 (diff | hist) . . (+296) . . Documentation:Modeling a sword
- 20:17, 20 November 2016 (diff | hist) . . (0) . . N File:Blender buckle.png (current)
- 18:01, 19 November 2016 (diff | hist) . . (+24) . . FAQ:I already have a 3d object from elsewhere. How can I use it in MH? (current)
- 17:59, 19 November 2016 (diff | hist) . . (+22) . . FAQ:I already have a 3d object from elsewhere. How can I use it in MH?
- 17:58, 19 November 2016 (diff | hist) . . (+124) . . FAQ:I already have a 3d object from elsewhere. How can I use it in MH?
- 18:34, 12 November 2016 (diff | hist) . . (-2) . . Documentation:Modeling a sword
- 18:32, 12 November 2016 (diff | hist) . . (+1,839) . . N Documentation:Modeling a sword (Created page with "A common problem with creating "hard" items is that they tend to look very strange in MakeHuman. As the character changes (for example between male and female), items deform t...")
- 18:31, 12 November 2016 (diff | hist) . . (0) . . N File:CrudeSword-render.png (current)
- 18:29, 12 November 2016 (diff | hist) . . (0) . . N File:Blender-sword-vertex2.png (current)
- 18:28, 12 November 2016 (diff | hist) . . (0) . . N File:Blender-sword-palm.png (current)
- 18:25, 12 November 2016 (diff | hist) . . (0) . . N File:Blender-sword-vertex1.png (current)
- 18:22, 12 November 2016 (diff | hist) . . (0) . . N File:Blender-sword.png (current)
- 18:15, 12 November 2016 (diff | hist) . . (+54) . . Documentation:Index (→In-depth tutorials: MakeClothes)
- 10:14, 11 November 2016 (diff | hist) . . (+244) . . FAQ:MakeHuman fails to start in windows, nothing seems to happen when I click the exe (current)
- 10:11, 11 November 2016 (diff | hist) . . (+48) . . FAQ:MakeHuman fails to start in windows, nothing seems to happen when I click the exe
- 10:10, 11 November 2016 (diff | hist) . . (+97) . . FAQ:MakeHuman fails to start in windows, nothing seems to happen when I click the exe
- 10:08, 11 November 2016 (diff | hist) . . (+501) . . FAQ:MakeHuman fails to start in windows, nothing seems to happen when I click the exe
- 08:52, 29 October 2016 (diff | hist) . . (-16) . . FAQ:Where can I download MakeHuman? (current)
- 08:51, 29 October 2016 (diff | hist) . . (+9) . . FAQ:Where can I download MakeHuman?
- 15:35, 6 September 2016 (diff | hist) . . (+1,872) . . N FAQ:Do you have some quick tips on how to make a nice image with a makehuman toon? (Created page with "Making a nice 3d image takes skill. There is no way around it: You'll need to know what to do, and be good at it. However, there are also some basic pointers which may be he...") (current)
- 15:33, 6 September 2016 (diff | hist) . . (+3) . . FAQ:Index (→General / unsorted)
- 15:33, 6 September 2016 (diff | hist) . . (+86) . . FAQ:Index (→General / unsorted)
- 06:53, 5 September 2016 (diff | hist) . . (+231) . . FAQ:What happened to the special assets genitalia? (current)
- 18:40, 20 July 2016 (diff | hist) . . (+237) . . MakeHuman Workflows (→User contributed assets. Sharing your creations with the community)
- 21:56, 14 July 2016 (diff | hist) . . (+61) . . FAQ:How can I create skin textures? (current)
- 12:08, 4 July 2016 (diff | hist) . . (-59) . . Documentation:Professional mesh topology (current)
- 12:05, 4 July 2016 (diff | hist) . . (-15) . . Documentation:Professional mesh topology
- 06:36, 28 June 2016 (diff | hist) . . (-10) . . FAQ:Can I sell models created with MakeHuman?
- 06:04, 28 June 2016 (diff | hist) . . (+435) . . FAQ:Can I sell models created with MakeHuman?
- 12:20, 8 June 2016 (diff | hist) . . (+664) . . N FAQ:How can I create poses? (Created page with "A pose is a BVH file. This is a standard format which is supported by most 3d editors. In general the work flow is this: * Assign the "default" skeleton to a toon in MH * E...") (current)
- 12:11, 8 June 2016 (diff | hist) . . (+211) . . FAQ:How can I create extra bodyparts? (current)
- 10:06, 8 June 2016 (diff | hist) . . (+448) . . FAQ:How can I create extra bodyparts?
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