User contributions
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- 08:29, 9 May 2016 (diff | hist) . . (+404) . . Releases:110
- 08:53, 22 April 2016 (diff | hist) . . (+283) . . FAQ:How to provide a makehuman log for a good bug report? (current)
- 06:59, 21 April 2016 (diff | hist) . . (+108) . . FAQ:What happened to the MHX export in MH 1.1.x and later?
- 13:04, 17 April 2016 (diff | hist) . . (+92) . . FAQ:How can I run MakeHuman from a BitBucket source clone?
- 11:40, 17 April 2016 (diff | hist) . . (+137) . . Releases:110 (→Detailed list of changes)
- 11:38, 17 April 2016 (diff | hist) . . (+163) . . Releases:110 (→Errata)
- 11:37, 17 April 2016 (diff | hist) . . (+956) . . Releases:110
- 11:30, 17 April 2016 (diff | hist) . . (+125) . . Releases:110 (→Detailed list of changes)
- 10:23, 15 April 2016 (diff | hist) . . (+106) . . Releases:110
- 10:07, 15 April 2016 (diff | hist) . . (+935) . . Releases:110
- 10:00, 15 April 2016 (diff | hist) . . (+29) . . N File:Infographic 110.png (Release infographic for 1.1.0) (current)
- 09:55, 15 April 2016 (diff | hist) . . (+3,980) . . N Releases:110 (Created page with "These are preliminary release notes. 1.1.0 is currently in release candidate mode. == Highlights == == Important notes == If you are currently using 1.0.2, there are some t...")
- 09:38, 15 April 2016 (diff | hist) . . (+2) . . Releases
- 09:38, 15 April 2016 (diff | hist) . . (+272) . . N Releases (Created page with "Note that this page was started at the release of 1.1.0 and does not contain information about historical releases. If anyone want to bother adding these, they're welcome to i...")
- 09:36, 15 April 2016 (diff | hist) . . (+78) . . Main Page
- 06:32, 8 April 2016 (diff | hist) . . (-46) . . Documentation:Index (The web archive link doesn't work anymore)
- 08:47, 17 March 2016 (diff | hist) . . (+147) . . FAQ:What happened to the MHX export in MH 1.1.x and later?
- 16:24, 6 March 2016 (diff | hist) . . (+3) . . FAQ:When will 1.1 be released? (current)
- 13:22, 6 March 2016 (diff | hist) . . (-143) . . FAQ:The publisher could not be verified (current)
- 12:50, 6 March 2016 (diff | hist) . . (+595) . . N FAQ:The publisher could not be verified (Created page with "File:Publisher_verified.png This is because Microsoft expects all software authors to pay lots of cash to certificate authorities in order to get rid of the warning. No m...")
- 12:43, 6 March 2016 (diff | hist) . . (+40) . . N File:Publisher verified.png (Error message about unverified publisher) (current)
- 12:42, 6 March 2016 (diff | hist) . . (+46) . . FAQ:Index
- 12:15, 6 March 2016 (diff | hist) . . (+117) . . FAQ:When will 1.1 be released? (Update to reflect the existence of RCs)
- 21:45, 26 February 2016 (diff | hist) . . (+87) . . Video:Blender tools (current)
- 17:31, 20 January 2016 (diff | hist) . . (+218) . . FAQ:What is a proxy? (current)
- 14:32, 5 January 2016 (diff | hist) . . (+1,091) . . N FAQ:When will 1.1 be released? (Created page with "MakeHuman is a volunteer project, and devs work as and when they have spare time. Currently, large parts of the project group is busy with real life situations. There is no de...")
- 14:25, 5 January 2016 (diff | hist) . . (+59) . . FAQ:Index
- 21:42, 4 January 2016 (diff | hist) . . (+30) . . FAQ:What happened to the MHX export in MH 1.1.x and later?
- 09:11, 24 November 2015 (diff | hist) . . (-8) . . FAQ:What happened to the XYZ asset?
- 09:08, 24 November 2015 (diff | hist) . . (+154) . . FAQ:What happened to the XYZ asset?
- 08:10, 24 November 2015 (diff | hist) . . (+376) . . FAQ:What is a proxy?
- 07:50, 15 November 2015 (diff | hist) . . (+335) . . FAQ:What is the prefered method for contacting the MakeHuman crew?
- 12:15, 1 November 2015 (diff | hist) . . (+2,056) . . N FAQ:Eyes are rendered completely white (or black) in blender (Created page with "== The problem == left If you have made an import via Collada, you will soon find that some textures are not working properly. Specifically,...")
- 12:13, 1 November 2015 (diff | hist) . . (+25) . . N File:Alphachannel6.png (Render with alpha enabled) (current)
- 12:10, 1 November 2015 (diff | hist) . . (+47) . . N File:Alphachannel5.png (Basic node setup for texture with alpha channel) (current)
- 12:05, 1 November 2015 (diff | hist) . . (+86) . . N File:Alphachannel3.png (Mark that the texture's alpha value should influence the transparency of the material.) (current)
- 12:03, 1 November 2015 (diff | hist) . . (+28) . . N File:Alphachannel2.png (Enable alpha in the material) (current)
- 11:55, 1 November 2015 (diff | hist) . . (+75) . . N File:Alphachannel1.png (Eyes are rendered completely white when alpha channel isn't properly set up) (current)
- 11:53, 1 November 2015 (diff | hist) . . (+67) . . FAQ:Index (→Troubleshooting)
- 07:58, 7 October 2015 (diff | hist) . . (+70) . . FAQ:What is a proxy?
- 14:23, 3 October 2015 (diff | hist) . . (+4) . . FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?
- 14:22, 3 October 2015 (diff | hist) . . (+151) . . FAQ:MakeHuman renders odd colours and weird transparency artefacts. Can you help me?
- 14:22, 3 October 2015 (diff | hist) . . (+35) . . N File:Noshaders2.png (Add --noshaders to the command line) (current)
- 14:21, 3 October 2015 (diff | hist) . . (+30) . . N File:Noshaders1.png (Create a shortcut to makehuman) (current)
- 11:30, 1 September 2015 (diff | hist) . . (+3) . . FAQ:What happened to the XYZ asset?
- 11:24, 1 September 2015 (diff | hist) . . (+11) . . FAQ:What happened to the XYZ asset?
- 11:23, 1 September 2015 (diff | hist) . . (+982) . . N FAQ:What happened to the XYZ asset? (Created page with "If you used a nightly from spring 2015 and updated it during summer or later, chances are you will notice that a largeish set of assets have inexplicably vanished. These ass...")
- 11:12, 1 September 2015 (diff | hist) . . (+42) . . FAQ:Index (→General / unsorted)
- 08:58, 30 August 2015 (diff | hist) . . (+1) . . Documentation:MHBlenderTools: MakeTarget (→Introductory video) (current)
- 08:57, 30 August 2015 (diff | hist) . . (+170) . . Documentation:MHBlenderTools: MakeTarget (→Introductory video)
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