Difference between revisions of "Documentation:Index"

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==== Rendering Your Work ====
 
==== Rendering Your Work ====
* [[ Documtion:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]
+
* [[ Documentation:Quick rendering and advanced rendering|Quick rendering and advanced rendering ]]
 
This section explains how render the character in MakeHuman
 
This section explains how render the character in MakeHuman
* [[ Scene and Viewer ]]
+
* [[ Documentation:Scene and Viewer|Scene and Viewer ]]
 
How to set lights and how to see and save the rendering
 
How to set lights and how to see and save the rendering
  
 
==== Settings ====
 
==== Settings ====
* [[ General ]]
+
* [[ Documentation:General|General ]]
 
How to set the general preferences
 
How to set the general preferences
* [[ Background ]]  
+
* [[ Documentation:Background|Background ]]  
 
How to use backgrounds for reference.
 
How to use backgrounds for reference.
* [[ Mouse ]]
+
* [[ Documentation:Mouse|Mouse ]]
 
Explanation of mouse settings
 
Explanation of mouse settings
* [[ Shortcuts ]]
+
* [[ Documentation:Shortcuts|Shortcuts ]]
 
Configuration of shortcuts in Makehuman  
 
Configuration of shortcuts in Makehuman  
* [[ Plugins ]]
+
* [[ Documentation:Plugins|Plugins ]]
 
Management of Makehuman plugins
 
Management of Makehuman plugins
  
 
==== Tools and contributing methods ====
 
==== Tools and contributing methods ====
* [[ MHBlenderTools: Download and installation ]]
+
* [[ Documentation:MHBlenderTools: Download and installation|MHBlenderTools: Download and installation ]]
 
How to download and install the addons for Blender
 
How to download and install the addons for Blender
* [[MHBlenderTools: MakeTarget ]]
+
* [[ Documentation:MHBlenderTools: MakeTarget|MHBlenderTools: MakeTarget ]]
 
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.
 
Description of MakeTarget™ tool, to create custom morphings for MakeHuman.
* [[ MHBlenderTools: MakeClothes ]]
+
* [[ Documentation:MHBlenderTools: MakeClothes|MHBlenderTools: MakeClothes ]]
 
Description of MakeClothes and its user interface.
 
Description of MakeClothes and its user interface.
* [[ MHBlenderTools: MakeWalk basic workflow ]]
+
* [[ Documentation:MHBlenderTools: MakeWalk basic workflow|MHBlenderTools: MakeWalk basic workflow ]]
 
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.
 
MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.
* [[ MHBlenderTools: MakeWalk user interface ]]
+
* [[ Documentation:MHBlenderTools: MakeWalk user interface|MHBlenderTools: MakeWalk user interface ]]
 
Description of the GUI integrated in Blender.
 
Description of the GUI integrated in Blender.
* [[ MHBlenderTools: MakeWalk armatures ]]
+
* [[ Documentation:MHBlenderTools: MakeWalk armatures|MHBlenderTools: MakeWalk armatures ]]
 
Explain the meaning and use of source and target armature.
 
Explain the meaning and use of source and target armature.
* [[ MHBlenderTools: MakeWalk utilities ]]
+
* [[ Documentation:MHBlenderTools: MakeWalk utilities|MHBlenderTools: MakeWalk utilities ]]
 
Utilities: save and restore the defaults, manage actions, t-pose, etc.
 
Utilities: save and restore the defaults, manage actions, t-pose, etc.
* [[ MHBlenderTools: MakeWalk troubleshooting. ]]
+
* [[ Documentation:MHBlenderTools: MakeWalk troubleshooting.|MHBlenderTools: MakeWalk troubleshooting. ]]
 
This document will describe common errors and corrective actions.
 
This document will describe common errors and corrective actions.
* [[ MHBlenderTools: MHX importer basic usage. ]]
+
* [[ Documentation:MHBlenderTools: MHX importer basic usage.|MHBlenderTools: MHX importer basic usage. ]]
 
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.
 
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.
* [[ MHBlenderTools: MHX default rigging ]]  
+
* [[ Documentation:MHBlenderTools: MHX default rigging|MHBlenderTools: MHX default rigging ]]  
 
If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.
 
If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.
* [[ MHBlenderTools: MHX other rigging systems ]]
+
* [[ Documentation:MHBlenderTools: MHX other rigging systems|MHBlenderTools: MHX other rigging systems ]]
 
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).
 
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).
* [[ MHBlenderTools: MHX Layers and masks ]]
+
* [[ Documentation:MHBlenderTools: MHX Layers and masks|MHBlenderTools: MHX Layers and masks ]]
 
The mhx importer creates objects on the first four layers.
 
The mhx importer creates objects on the first four layers.
* [[ MakeTarget standalone ]]
+
* [[ Documentation:MakeTarget standalone|MakeTarget standalone ]]
 
Converting files produced with the most common modelling software, without Blender.
 
Converting files produced with the most common modelling software, without Blender.
* [[ GUI languages and translations. ]]
+
* [[ Documentation:GUI languages and translations.|GUI languages and translations. ]]
 
MakeHuman support a variety of languages. It's very easy to add translations.
 
MakeHuman support a variety of languages. It's very easy to add translations.
  

Revision as of 18:02, 30 June 2015

Makehuman Manual

Introduction

MakeHuman definition and vision.

The goal of Makehuman is to see it used in 2 different professional pipelines.

An overview of the professional topology provided by MakeHuman

The various licenses that apply to MakeHuman and External tools

General overview

How to install MH on Windows, Osx and Linux.

The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.

Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman

Define Human Characteristics

A quick introduction to the parametric modelling and sliders usage.

Hair in the MakeHuman Geometries group

How to change skin and materials for hair and clothes.

Special modifiers.

MakeHuman provides a smart alternative topologies library

Rendering Your Work

This section explains how render the character in MakeHuman

How to set lights and how to see and save the rendering

Settings

How to set the general preferences

How to use backgrounds for reference.

Explanation of mouse settings

Configuration of shortcuts in Makehuman

Management of Makehuman plugins

Tools and contributing methods

How to download and install the addons for Blender

Description of MakeTarget™ tool, to create custom morphings for MakeHuman.

Description of MakeClothes and its user interface.

MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.

Description of the GUI integrated in Blender.

Explain the meaning and use of source and target armature.

Utilities: save and restore the defaults, manage actions, t-pose, etc.

This document will describe common errors and corrective actions.

MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.

If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.

The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).

The mhx importer creates objects on the first four layers.

Converting files produced with the most common modelling software, without Blender.

MakeHuman support a variety of languages. It's very easy to add translations.

Reporting a Bug

Introduction to the new Makehuman bug tracker

How to report bugs using the log files.

Developers' note

The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.

A description of the MakeHuman development infrastructure.

Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.

The organization of distributed development.

Describes the details of creating installable packages on major platforms

Summary of the MH API reference.

Describes the formats used internally for data and object storage. [CRUDE NOTES]

How to make a new plugin and use it in MakeHuman

Packager's notes

Packaging procedure and setup.

Tutorials

A tutorial illustrating the MakeClothes workflow.

The basic MakeClothes workflow.

The output of the clothes-making process depends on how vertex groups are assigned.

A practical example of custom target

MakeWalk tutorial, focusing on the Edit Action panel.

Making an extended run on a plane.

High heels and slopes.

The race.

Rough terrain.

Tutorial on using the editing tools in MakeWalk.




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)