Difference between revisions of "Documentation:Index"

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(Tools and contributing methods)
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==== Tools and contributing methods ====
 
==== Tools and contributing methods ====
* [[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]]
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* [[ MHBlenderTools: Download and installation ]]
* [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]
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How to download and install the addons for Blender
* [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]]
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* [[MHBlenderTools: MakeTarget ]]
* [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]
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Description of MakeTarget™ tool, to create custom morphings for MakeHuman.
* [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]]
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* [[ MHBlenderTools: MakeClothes ]]
* [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]]
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Description of MakeClothes and its user interface.
* [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]
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* [[ MHBlenderTools: MakeWalk basic workflow ]]
* [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]]
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MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.
* [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]
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* [[ MHBlenderTools: MakeWalk user interface ]]
* [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]
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Description of the GUI integrated in Blender.
 +
* [[ MHBlenderTools: MakeWalk armatures ]]
 +
Explain the meaning and use of source and target armature.
 +
* [[ MHBlenderTools: MakeWalk utilities ]]
 +
Utilities: save and restore the defaults, manage actions, t-pose, etc.
 +
* [[ MHBlenderTools: MakeWalk troubleshooting. ]]
 +
This document will describe common errors and corrective actions.
 +
* [[ MHBlenderTools: MHX importer basic usage. ]]
 +
MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.
 +
* [[ MHBlenderTools: MHX default rigging ]]
 +
If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.
 
* [[ MHBlenderTools: MHX other rigging systems ]]
 
* [[ MHBlenderTools: MHX other rigging systems ]]
 
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).
 
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).
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* [[ GUI languages and translations. ]]
 
* [[ GUI languages and translations. ]]
 
MakeHuman support a variety of languages. It's very easy to add translations.
 
MakeHuman support a variety of languages. It's very easy to add translations.
 +
 
==== Reporting a Bug ====
 
==== Reporting a Bug ====
 
* [[ Using the Makehuman bug tracker ]]
 
* [[ Using the Makehuman bug tracker ]]

Revision as of 22:27, 29 June 2015

Makehuman Manual

Introduction

MakeHuman definition and vision.

The goal of Makehuman is to see it used in 2 different professional pipelines.

An overview of the professional topology provided by MakeHuman

The various licenses that apply to MakeHuman and External tools

General overview

How to install MH on Windows, Osx and Linux.

The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.

Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman

Define Human Characteristics

A quick introduction to the parametric modelling and sliders usage.

Hair in the MakeHuman Geometries group

How to change skin and materials for hair and clothes.

Special modifiers.

MakeHuman provides a smart alternative topologies library

Rendering Your Work

This section explains how render the character in MakeHuman

How to set lights and how to see and save the rendering

Settings

How to set the general preferences

How to use backgrounds for reference.

Explanation of mouse settings

Configuration of shortcuts in Makehuman

Management of Makehuman plugins

Tools and contributing methods

How to download and install the addons for Blender

Description of MakeTarget™ tool, to create custom morphings for MakeHuman.

Description of MakeClothes and its user interface.

MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.

Description of the GUI integrated in Blender.

Explain the meaning and use of source and target armature.

Utilities: save and restore the defaults, manage actions, t-pose, etc.

This document will describe common errors and corrective actions.

MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.

If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.

The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).

The mhx importer creates objects on the first four layers.

Converting files produced with the most common modelling software, without Blender.

MakeHuman support a variety of languages. It's very easy to add translations.

Reporting a Bug

Introduction to the new Makehuman bug tracker

How to report bugs using the log files.

Developers' note

The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.

A description of the MakeHuman development infrastructure.

Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.

The organization of distributed development.

Describes the details of creating installable packages on major platforms

Summary of the MH API reference.

Describes the formats used internally for data and object storage. [CRUDE NOTES]

How to make a new plugin and use it in MakeHuman

Packager's notes

Packaging procedure and setup.

Tutorials

A tutorial illustrating the MakeClothes workflow.

The basic MakeClothes workflow.

The output of the clothes-making process depends on how vertex groups are assigned.

A practical example of custom target

MakeWalk tutorial, focusing on the Edit Action panel.

Making an extended run on a plane.

High heels and slopes.

The race.

Rough terrain.

Tutorial on using the editing tools in MakeWalk.




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)