Difference between revisions of "Documentation:Index"
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==== Tools and contributing methods ==== | ==== Tools and contributing methods ==== | ||
− | [[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] | + | * [[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] |
− | [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] | + | * [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] |
− | [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] | + | * [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] |
− | [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] | + | * [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] |
− | [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] | + | * [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] |
− | [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] | + | * [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] |
− | [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] | + | * [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] |
− | [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] | + | * [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] |
− | [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] | + | * [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] |
− | [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] | + | * [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] |
− | [[ MHBlenderTools: MHX other rigging systems | + | * [[ MHBlenderTools: MHX other rigging systems ]] |
− | [[ MHBlenderTools: MHX Layers and masks | + | The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl). |
− | [[ MakeTarget standalone | + | * [[ MHBlenderTools: MHX Layers and masks ]] |
− | [[ GUI languages and translations. | + | The mhx importer creates objects on the first four layers. |
+ | * [[ MakeTarget standalone ]] | ||
+ | Converting files produced with the most common modelling software, without Blender. | ||
+ | * [[ GUI languages and translations. ]] | ||
+ | MakeHuman support a variety of languages. It's very easy to add translations. | ||
==== Reporting a Bug ==== | ==== Reporting a Bug ==== | ||
− | [[ Using the Makehuman bug tracker | + | * [[ Using the Makehuman bug tracker ]] |
− | [[ Using the Makehuman log files for error reporting | + | Introduction to the new Makehuman bug tracker |
+ | * [[ Using the Makehuman log files for error reporting ]] | ||
+ | How to report bugs using the log files. | ||
==== Developers' note ==== | ==== Developers' note ==== | ||
− | [[ Getting started | + | * [[ Getting started ]] |
− | [[ Development infrastructure | + | The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. |
− | [[ OpenGL Notes | + | * [[ Development infrastructure ]] |
− | [[ Development organization | + | A description of the MakeHuman development infrastructure. |
− | [[ Libraries and build procedures | + | * [[ OpenGL Notes ]] |
− | [[ Directory structure and core modules | + | Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. |
− | [[ File formats and extensions | + | * [[ Development organization ]] |
− | [[ Makehuman Plugin System | + | The organization of distributed development. |
+ | * [[ Libraries and build procedures ]] | ||
+ | Describes the details of creating installable packages on major platforms | ||
+ | * [[ Directory structure and core modules ]] | ||
+ | Summary of the MH API reference. | ||
+ | * [[ File formats and extensions ]] | ||
+ | Describes the formats used internally for data and object storage. [CRUDE NOTES] | ||
+ | * [[ Makehuman Plugin System ]] | ||
+ | How to make a new plugin and use it in MakeHuman | ||
==== Packager's notes ==== | ==== Packager's notes ==== | ||
− | [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) | + | * [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]] |
+ | Packaging procedure and setup. | ||
==== Tutorials ==== | ==== Tutorials ==== | ||
− | [[ Tutorial MH1.0 alpha8 ]] | + | * [[ Tutorial MH1.0 alpha8 ]] |
− | [[ [Alpha8] Making diapers for a baby. | + | * [[ [Alpha8] Making diapers for a baby. ]] |
− | [[ MakeClothes: Making a simple dress | + | A tutorial illustrating the MakeClothes workflow. |
− | [[ MakeClothes: Controlling the result with vertex groups | + | * [[ MakeClothes: Making a simple dress ]] |
− | [[ Creating a Custom Target with MakeTarget Standalone | + | The basic MakeClothes workflow. |
− | [[ MakeWalk: The making of Running feet | + | * [[ MakeClothes: Controlling the result with vertex groups ]] |
− | [[ MakeWalk: Running feet scene 1 | + | The output of the clothes-making process depends on how vertex groups are assigned. |
− | [[ MakeWalk: Running feet scene 2 | + | * [[ Creating a Custom Target with MakeTarget Standalone ]] |
− | [[ MakeWalk: Running feet scene 3 | + | A practical example of custom target |
− | [[ MakeWalk: Running feet scene 4 | + | * [[ MakeWalk: The making of Running feet ]] |
− | [[ MakeWalk: Automatic animation | + | MakeWalk tutorial, focusing on the Edit Action panel. |
− | + | * [[ MakeWalk: Running feet scene 1 ]] | |
+ | Making an extended run on a plane. | ||
+ | * [[ MakeWalk: Running feet scene 2 ]] | ||
+ | High heels and slopes. | ||
+ | * [[ MakeWalk: Running feet scene 3 ]] | ||
+ | The race. | ||
+ | * [[ MakeWalk: Running feet scene 4 ]] | ||
+ | Rough terrain. | ||
+ | * [[ MakeWalk: Automatic animation ]] | ||
+ | Tutorial on using the editing tools in MakeWalk. | ||
|} | |} | ||
Revision as of 22:25, 29 June 2015
Makehuman ManualIntroductionMakeHuman definition and vision. The goal of Makehuman is to see it used in 2 different professional pipelines. An overview of the professional topology provided by MakeHuman The various licenses that apply to MakeHuman and External tools General overviewHow to install MH on Windows, Osx and Linux. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman Define Human CharacteristicsA quick introduction to the parametric modelling and sliders usage. Hair in the MakeHuman Geometries group How to change skin and materials for hair and clothes. Special modifiers. MakeHuman provides a smart alternative topologies library Rendering Your WorkThis section explains how render the character in MakeHuman How to set lights and how to see and save the rendering SettingsHow to set the general preferences How to use backgrounds for reference. Explanation of mouse settings Configuration of shortcuts in Makehuman Management of Makehuman plugins Tools and contributing methods
The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl). The mhx importer creates objects on the first four layers. Converting files produced with the most common modelling software, without Blender. MakeHuman support a variety of languages. It's very easy to add translations. Reporting a BugIntroduction to the new Makehuman bug tracker How to report bugs using the log files. Developers' noteThe best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. A description of the MakeHuman development infrastructure. Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. The organization of distributed development. Describes the details of creating installable packages on major platforms Summary of the MH API reference. Describes the formats used internally for data and object storage. [CRUDE NOTES] How to make a new plugin and use it in MakeHuman Packager's notesPackaging procedure and setup. Tutorials
A tutorial illustrating the MakeClothes workflow. The basic MakeClothes workflow. The output of the clothes-making process depends on how vertex groups are assigned. A practical example of custom target MakeWalk tutorial, focusing on the Edit Action panel. Making an extended run on a plane. High heels and slopes. The race. Rough terrain. Tutorial on using the editing tools in MakeWalk. |
Instructions
Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)