Difference between revisions of "Documentation:Index"
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==== General overview ==== | ==== General overview ==== | ||
− | [[ Install MakeHuman™ | + | * [[ Install MakeHuman™ ]] |
− | [[ The Interface and basic functions. | + | How to install MH on Windows, Osx and Linux. |
− | [[ Zoom, pan and rotate using the orbital camera | + | * [[ The Interface and basic functions. ]] |
− | [[ Load Save and Export | + | The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. |
+ | * [[ Zoom, pan and rotate using the orbital camera ]] | ||
+ | Navigating the scene using the orbital camera. | ||
+ | [[ Load Save and Export ]] | ||
+ | Describe file actions for MakeHuman | ||
+ | |||
==== Define Human Characteristics ==== | ==== Define Human Characteristics ==== | ||
[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] | [[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] |
Revision as of 22:14, 29 June 2015
Makehuman ManualIntroductionMakeHuman definition and vision. The goal of Makehuman is to see it used in 2 different professional pipelines. An overview of the professional topology provided by MakeHuman The various licenses that apply to MakeHuman and External tools General overviewHow to install MH on Windows, Osx and Linux. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. Navigating the scene using the orbital camera. Load Save and Export Describe file actions for MakeHuman Define Human Characteristics[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] [[ Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ]] [[ Skin and other materials How to change skin and materials for hair and clothes. ]] [[ Gender, Random, Measure and Custom Special modifiers. ]] [[ Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ]] Rendering Your Work[[ Quick rendering and advanced rendering This section explains how render the character in MakeHuman ]] [[ Scene and Viewer How to set lights and how to see and save the rendering ]] Settings[[ General How to set the general preferences ]] [[ Background How to use backgrounds for reference. ]] [[ Mouse Explanation of mouse settings ]] [[ Shortcuts Configuration of shortcuts in Makehuman ]] [[ Plugins Management of Makehuman plugins ]] Tools and contributing methods[[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] [[ MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]] [[ MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ]] [[ MakeTarget standalone Converting files produced with the most common modelling software, without Blender. ]] [[ GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations. ]] Reporting a Bug[[ Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ]] [[ Using the Makehuman log files for error reporting How to report bugs using the log files. ]] Developers' note[[ Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]] [[ Development infrastructure A description of the MakeHuman development infrastructure. ]] [[ OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]] [[ Development organization The organization of distributed development. ]] [[ Libraries and build procedures Describes the details of creating installable packages on major platforms ]] [[ Directory structure and core modules Summary of the MH API reference. ]] [[ File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES] ]] [[ Makehuman Plugin System How to make a new plugin and use it in MakeHuman ]] Packager's notes[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ]] TutorialsTutorial MH1.0 alpha8 [[ [Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ]] [[ MakeClothes: Making a simple dress The basic MakeClothes workflow. ]] [[ MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ]] [[ Creating a Custom Target with MakeTarget Standalone A practical example of custom target ]] [[ MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ]] [[ MakeWalk: Running feet scene 1 Making an extended run on a plane. ]] [[ MakeWalk: Running feet scene 2 High heels and slopes. ]] [[ MakeWalk: Running feet scene 3 The race. ]] [[ MakeWalk: Running feet scene 4 Rough terrain. ]] [[ MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ]] Advertisement |
Instructions
Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)