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| + | === Makehuman Manual ===  | ||
| + | ==== Introduction ====  | ||
| + | [[MakeHuman™ and its Purpose ]]  | ||
| + | MakeHuman definition and vision.  | ||
| + | [[ Short and Long Pipeline ]]  | ||
| + | The goal of Makehuman is to see it used in 2 different professional pipelines.   | ||
| + | [[ Professional mesh topology 	An overview of the professional topology provided by MakeHuman ]]  | ||
| + | [[ Legal 	The various licenses that apply to MakeHuman and External tools ]]  | ||
| + | ==== General overview ====  | ||
| + | [[ Install MakeHuman™ 	How to install MH on Windows, Osx and Linux. ]]  | ||
| + | [[ The Interface and basic functions. 	The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]]  | ||
| + | [[ Zoom, pan and rotate using the orbital camera 	Navigating the scene using the orbital camera. ]]  | ||
| + | [[ Load Save and Export 	Describe file actions for MakeHuman ]]  | ||
| + | ==== Define Human Characteristics ====  | ||
| + | [[ Parametric Modelling 	A quick introduction to the parametric modelling and sliders usage. ]]  | ||
| + | [[ Using MakeHuman Hairstyles and Clothes 	Hair in the MakeHuman Geometries group ]]  | ||
| + | [[ Skin and other materials 	How to change skin and materials for hair and clothes. ]]  | ||
| + | [[ Gender, Random, Measure and Custom 	Special modifiers. ]]  | ||
| + | [[ Makehuman alternative topologies 	MakeHuman provides a smart alternative topologies library ]]  | ||
| + | ==== Rendering Your Work ====  | ||
| + | [[ Quick rendering and advanced rendering 	This section explains how render the character in MakeHuman ]]  | ||
| + | [[ Scene and Viewer 	How to set lights and how to see and save the rendering ]]  | ||
| + | ==== Settings ====  | ||
| + | [[ General 	How to set the general preferences ]]  | ||
| + | [[ Background 	How to use backgrounds for reference. ]]  | ||
| + | [[ Mouse 	Explanation of mouse settings ]]  | ||
| + | [[ Shortcuts 	Configuration of shortcuts in Makehuman ]]  | ||
| + | [[ Plugins 	Management of Makehuman plugins ]]  | ||
| + | ==== Tools and contributing methods ====  | ||
| + | [[ MHBlenderTools: Download and installation 	How to download and install the addons for Blender ]]  | ||
| + | [[MHBlenderTools: MakeTarget 	Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]]  | ||
| + | [[ MHBlenderTools: MakeClothes 	Description of MakeClothes and its user interface. ]]  | ||
| + | [[ MHBlenderTools: MakeWalk basic workflow 	MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]]  | ||
| + | [[ MHBlenderTools: MakeWalk user interface 	Description of the GUI integrated in Blender. ]]  | ||
| + | [[ MHBlenderTools: MakeWalk armatures 	Explain the meaning and use of source and target armature. ]]  | ||
| + | [[ MHBlenderTools: MakeWalk utilities 	Utilities: save and restore the defaults, manage actions, t-pose, etc. ]]  | ||
| + | [[ MHBlenderTools: MakeWalk troubleshooting. 	This document will describe common errors and corrective actions. ]]  | ||
| + | [[ MHBlenderTools: MHX importer basic usage. 	MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]]  | ||
| + | [[ MHBlenderTools: MHX default rigging 	If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]]  | ||
| + | [[ MHBlenderTools: MHX other rigging systems 	The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]]  | ||
| + | [[ MHBlenderTools: MHX Layers and masks 	The mhx importer creates objects on the first four layers. ]]  | ||
| + | [[ MakeTarget standalone 	Converting files produced with the most common modelling software, without Blender. ]]  | ||
| + | [[ GUI languages and translations. 	MakeHuman support a variety of languages. It's very easy to add translations. ]]  | ||
| + | ==== Reporting a Bug ====  | ||
| + | [[ Using the Makehuman bug tracker 	Introduction to the new Makehuman bug tracker ]]  | ||
| + | [[ Using the Makehuman log files for error reporting 	How to report bugs using the log files. ]]  | ||
| + | ==== Developers' note ====  | ||
| + | [[ Getting started 	The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]]  | ||
| + | [[ Development infrastructure 	A description of the MakeHuman development infrastructure. ]]  | ||
| + | [[ OpenGL Notes 	Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]]  | ||
| + | [[ Development organization 	The organization of distributed development. ]]  | ||
| + | [[ Libraries and build procedures 	Describes the details of creating installable packages on major platforms ]]  | ||
| + | [[ Directory structure and core modules 	Summary of the MH API reference.  ]]  | ||
| + | [[ File formats and extensions 	Describes the formats used internally for data and object storage. [CRUDE NOTES]  ]]  | ||
| + | [[ Makehuman Plugin System 	How to make a new plugin and use it in MakeHuman  ]]  | ||
| + | ==== Packager's notes ====  | ||
| + | [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) 	Packaging procedure and setup. ]]  | ||
| + | ==== Tutorials ====  | ||
| + | [[ Tutorial MH1.0 alpha8 ]]  | ||
| + | [[ [Alpha8] Making diapers for a baby. 	A tutorial illustrating the MakeClothes workflow. ]]  | ||
| + | [[ MakeClothes: Making a simple dress 	The basic MakeClothes workflow. ]]  | ||
| + | [[ MakeClothes: Controlling the result with vertex groups 	The output of the clothes-making process depends on how vertex groups are assigned. ]]  | ||
| + | [[ Creating a Custom Target with MakeTarget Standalone 	A practical example of custom target ]]  | ||
| + | [[ MakeWalk: The making of Running feet 	MakeWalk tutorial, focusing on the Edit Action panel. ]]  | ||
| + | [[ MakeWalk: Running feet scene 1 	Making an extended run on a plane. ]]  | ||
| + | [[ MakeWalk: Running feet scene 2 	High heels and slopes. ]]  | ||
| + | [[ MakeWalk: Running feet scene 3 	The race. ]]  | ||
| + | [[ MakeWalk: Running feet scene 4 	Rough terrain. ]]  | ||
| + | [[ MakeWalk: Automatic animation 	Tutorial on using the editing tools in MakeWalk. ]]  | ||
| + | [[ Advertisement ]]  | ||
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Revision as of 22:09, 29 June 2015
Makehuman ManualIntroductionMakeHuman™ and its Purpose MakeHuman definition and vision. Short and Long Pipeline The goal of Makehuman is to see it used in 2 different professional pipelines. [[ Professional mesh topology An overview of the professional topology provided by MakeHuman ]] [[ Legal The various licenses that apply to MakeHuman and External tools ]] General overview[[ Install MakeHuman™ How to install MH on Windows, Osx and Linux. ]] [[ The Interface and basic functions. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]] [[ Zoom, pan and rotate using the orbital camera Navigating the scene using the orbital camera. ]] [[ Load Save and Export Describe file actions for MakeHuman ]] Define Human Characteristics[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] [[ Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ]] [[ Skin and other materials How to change skin and materials for hair and clothes. ]] [[ Gender, Random, Measure and Custom Special modifiers. ]] [[ Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ]] Rendering Your Work[[ Quick rendering and advanced rendering This section explains how render the character in MakeHuman ]] [[ Scene and Viewer How to set lights and how to see and save the rendering ]] Settings[[ General How to set the general preferences ]] [[ Background How to use backgrounds for reference. ]] [[ Mouse Explanation of mouse settings ]] [[ Shortcuts Configuration of shortcuts in Makehuman ]] [[ Plugins Management of Makehuman plugins ]] Tools and contributing methods[[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] [[ MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]] [[ MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ]] [[ MakeTarget standalone Converting files produced with the most common modelling software, without Blender. ]] [[ GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations. ]] Reporting a Bug[[ Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ]] [[ Using the Makehuman log files for error reporting How to report bugs using the log files. ]] Developers' note[[ Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]] [[ Development infrastructure A description of the MakeHuman development infrastructure. ]] [[ OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]] [[ Development organization The organization of distributed development. ]] [[ Libraries and build procedures Describes the details of creating installable packages on major platforms ]] [[ Directory structure and core modules Summary of the MH API reference. ]] [[ File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES] ]] [[ Makehuman Plugin System How to make a new plugin and use it in MakeHuman ]] Packager's notes[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ]] TutorialsTutorial MH1.0 alpha8 [[ [Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ]] [[ MakeClothes: Making a simple dress The basic MakeClothes workflow. ]] [[ MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ]] [[ Creating a Custom Target with MakeTarget Standalone A practical example of custom target ]] [[ MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ]] [[ MakeWalk: Running feet scene 1 Making an extended run on a plane. ]] [[ MakeWalk: Running feet scene 2 High heels and slopes. ]] [[ MakeWalk: Running feet scene 3 The race. ]] [[ MakeWalk: Running feet scene 4 Rough terrain. ]] [[ MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ]] Advertisement  | 
Instructions
Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)