Difference between revisions of "Documentation:Index"

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=== Makehuman Manual ===
 
==== Introduction ====
 
* [[MakeHuman™ and its Purpose ]]
 
MakeHuman definition and vision.
 
* [[ Short and Long Pipeline ]]
 
The goal of Makehuman is to see it used in 2 different professional pipelines.
 
* [[ Professional mesh topology ]]
 
An overview of the professional topology provided by MakeHuman
 
* [[ Legal ]]
 
The various licenses that apply to MakeHuman and External tools
 
  
==== General overview ====
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== Introduction ==
* [[ Install MakeHuman™  ]]
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How to install MH on Windows, Osx and Linux.
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* [[ The Interface and basic functions. ]]
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The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help.
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* [[ Zoom, pan and rotate using the orbital camera ]]
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Navigating the scene using the orbital camera.
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[[ Load Save and Export  ]]
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Describe file actions for MakeHuman
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==== Define Human Characteristics ====
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* [[Documentation:What is MakeHuman?|What is MakeHuman?]]: A quick introduction to MakeHuman.
* [[ Parametric Modelling  ]]
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* [[Documentation:Short and Long Pipeline|Short and Long Pipeline ]]: The goal of Makehuman is to see it used in 2 different professional pipelines.  
A quick introduction to the parametric modelling and sliders usage.
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* [[Documentation:Professional mesh topology|Professional mesh topology ]]: An overview of the professional topology provided by MakeHuman
* [[ Using MakeHuman Hairstyles and Clothes  ]]
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* [[Documentation:Legal|Legal ]]: The various licenses that apply to MakeHuman and External tools
Hair in the MakeHuman Geometries group
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* [[ Skin and other materials]]
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How to change skin and materials for hair and clothes.
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* [[ Gender, Random, Measure and Custom ]]
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Special modifiers.
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* [[ Makehuman alternative topologies ]]
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MakeHuman provides a smart alternative topologies library
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==== Rendering Your Work ====
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== General overview ==
* [[ Quick rendering and advanced rendering ]]
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This section explains how render the character in MakeHuman
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* [[ Scene and Viewer ]]
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How to set lights and how to see and save the rendering
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==== Settings ====
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* [[Documentation:Installing MakeHuman|Installing MakeHuman]]
* [[ General ]]
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* [[Documentation:Running MakeHuman from source|Running MakeHuman from source]]
How to set the general preferences
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* [[Documentation:Configuration and settings|Configuration and settings]]
* [[ Background ]]  
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* [[Documentation:The interface and its basic functions|The interface and its basic functions]]
How to use backgrounds for reference.
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* [[Documentation:The toolbar|The toolbar]]
* [[ Mouse ]]
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* [[Documentation:The tabs|The tabs]]
Explanation of mouse settings
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* [[Documentation:The sliders|The sliders]]
* [[ Shortcuts ]]
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* [[Documentation:Loading and saving|Loading and saving]]
Configuration of shortcuts in Makehuman
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* [[Documentation:Zoom, pan and rotate using the orbital camera|Zoom, pan and rotate using the orbital camera]]
* [[ Plugins ]]
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Management of Makehuman plugins
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==== Tools and contributing methods ====
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== Working with the human ==
* [[ MHBlenderTools: Download and installation ]]
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How to download and install the addons for Blender
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* [[MHBlenderTools: MakeTarget ]]
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Description of MakeTarget™ tool, to create custom morphings for MakeHuman.
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* [[ MHBlenderTools: MakeClothes ]]
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Description of MakeClothes and its user interface.
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* [[ MHBlenderTools: MakeWalk basic workflow ]]
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MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature.
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* [[ MHBlenderTools: MakeWalk user interface ]]
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Description of the GUI integrated in Blender.
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* [[ MHBlenderTools: MakeWalk armatures ]]
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Explain the meaning and use of source and target armature.
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* [[ MHBlenderTools: MakeWalk utilities ]]
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Utilities: save and restore the defaults, manage actions, t-pose, etc.
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* [[ MHBlenderTools: MakeWalk troubleshooting. ]]
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This document will describe common errors and corrective actions.
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* [[ MHBlenderTools: MHX importer basic usage. ]]
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MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender.
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* [[ MHBlenderTools: MHX default rigging ]]
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If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features.
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* [[ MHBlenderTools: MHX other rigging systems ]]
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The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender developed by Nathan Vegdahl).
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* [[ MHBlenderTools: MHX Layers and masks ]]
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The mhx importer creates objects on the first four layers.
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* [[ MakeTarget standalone ]]
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Converting files produced with the most common modelling software, without Blender.
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* [[ GUI languages and translations. ]]
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MakeHuman support a variety of languages. It's very easy to add translations.
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==== Reporting a Bug ====
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* [[Documentation:Gender, Random, Measure and Custom|Gender, Random, Measure and Custom]]
* [[ Using the Makehuman bug tracker ]]
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* [[Documentation:Hairstyles and Clothes|Hairstyles and Clothes]]
Introduction to the new Makehuman bug tracker
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* [[Documentation:Modeling the body|Modeling the body]]
* [[ Using the Makehuman log files for error reporting ]]
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* [[Documentation:Alternative topologies|Alternative topologies]]
How to report bugs using the log files.
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* [[Documentation:Skin and other materials|Skin and other materials]]
==== Developers' note ====
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* [[Documentation:Rendering your work|Rendering your work]]
* [[ Getting started ]]
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The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it.
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* [[ Development infrastructure ]]
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A description of the MakeHuman development infrastructure.
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* [[ OpenGL Notes ]]
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Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code.
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* [[ Development organization ]]
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The organization of distributed development.
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* [[ Libraries and build procedures ]]
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Describes the details of creating installable packages on major platforms
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* [[ Directory structure and core modules ]]
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Summary of the MH API reference.
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* [[ File formats and extensions ]]
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Describes the formats used internally for data and object storage. [CRUDE NOTES]
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* [[ Makehuman Plugin System ]]
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How to make a new plugin and use it in MakeHuman
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==== Packager's notes ====
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* [[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) ]]
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Packaging procedure and setup.
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==== Tutorials ====
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* [[ Tutorial MH1.0 alpha8 ]]
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* [[ [Alpha8] Making diapers for a baby. ]]
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A tutorial illustrating the MakeClothes workflow.
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* [[ MakeClothes: Making a simple dress ]]
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The basic MakeClothes workflow.
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* [[ MakeClothes: Controlling the result with vertex groups ]]
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The output of the clothes-making process depends on how vertex groups are assigned.
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* [[ Creating a Custom Target with MakeTarget Standalone ]]
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A practical example of custom target
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* [[ MakeWalk: The making of Running feet ]]
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MakeWalk tutorial, focusing on the Edit Action panel.
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* [[ MakeWalk: Running feet scene 1 ]]
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Making an extended run on a plane.
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* [[ MakeWalk: Running feet scene 2 ]]
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High heels and slopes.
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* [[ MakeWalk: Running feet scene 3 ]]
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The race.
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* [[ MakeWalk: Running feet scene 4  ]]
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Rough terrain.
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* [[ MakeWalk: Automatic animation ]]
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Tutorial on using the editing tools in MakeWalk.
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|}
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== Exporting your work to another application ==
  
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* [[Documentation:Exports and file formats|Exports and file formats]]
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* [[Documentation:Saving models for Blender and how to import them there|Saving models for Blender and how to import them there]]
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* [[Documentation:Saving models for Maya and how to import them there|Saving models for Maya and how to import them there]]
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* [[Documentation:Saving models for 3ds MAX and how to import them there|Saving models for 3ds MAX and how to import them there]]
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* [[Documentation:Saving models for Unreal Engine and how to import them there|Saving models for Unreal Engine and how to import them there]] / [[Documentation:MH4UE|MH4UE]]
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* [[Documentation:Saving models for Unity and how to import them there|Saving models for Unity and how to import them there]]
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* [[Documentation:Saving models for OpenSim / Second Life and how to import them there|Saving models for OpenSim / Second Life and how to import them there]]
  
__NOTOC__
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== Working with MakeHuman models in Blender ==
  
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* [[Documentation:Corrective shape keys|Corrective shape keys]]
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* [[Documentation:MHBlenderTools: MakeShapes|MakeShapes a tool for adding more MH shapes in blender]]
  
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== Downloading or creating new assets ==
  
== Instructions ==
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* [[Documentation:What is an asset?|What is an asset?]]
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* [[Documentation:Finding and downloading more assets|Finding and downloading more assets]]
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* [[Documentation:Getting and installing BlenderTools|Getting and installing BlenderTools]]
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* [[Documentation:TargetsV2|Targets]]
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* [[Documentation:ClothesV2|Clothes]]
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* [[Documentation:MaterialsMakeSkin|Materials]] (Materials for clothes and other assets)
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* [[Documentation:Texture painting a skin in blender|Texture painting a skin in blender]]
  
Please put all documentation nodes in namespace "Documentation", like <nowiki>[[Documentation:Introduction to the interface|Introduction to the interface]]</nowiki> (which would resolve as [[Documentation:Introduction to the interface|Introduction to the interface]])
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== MakeWalk: General Background ==
 +
 
 +
* [[Documentation:MakeWalk|MakeWalk]]
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== MakeWalk: In Depth Tutorials ==
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* [[Documentation:Running feet|Running feet]]
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* [[Documentation:Automatic animation|Automatic animation]]
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== Interacting with the community ==
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* [[Documentation:Asking for help|Asking for help]]
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* [[Documentation:Reporting a bug|Reporting a bug]]
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== MakeHuman for developers ==
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* [[Documentation: Plugin System|Plugin System]]
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* [[Documentation: OpenGL Notes|OpenGL Notes]]
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* [[Documentation: Basemesh|Basemesh and standard skeleton]]
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* [[Documentation: Directory structure and core modules|Directory structure and core modules]]
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* [[Documentation: File formats and extensions|File formats and extensions]]
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* [[Documentation: Libraries and build procedures|Libraries and build procedures]]
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* [[Documentation: Development infrastructure|Development infrastructure]]
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* [[Documentation: Application design and Code overview|Application design and Code overview]]
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* [[Documentation: Getting started with MakeHuman code|Getting started with MakeHuman code]]
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* [[Technical notes on MakeHuman]]
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== Other / unsorted ==
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* [[Documentation:Translation|Translation]]
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* [[Documentation:Installing MHX2|Installing MHX2]]
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== Meta ==
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* [[Documentation:Planning on how to restructure the documentation]]
 +
 
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== Old documentation ==
 +
 
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* [[ Documentation:Collection of old documents|Previous versions of documentation]] are still available.

Latest revision as of 09:26, 29 May 2021

Introduction

General overview

Working with the human

Exporting your work to another application

Working with MakeHuman models in Blender

Downloading or creating new assets

MakeWalk: General Background

MakeWalk: In Depth Tutorials

Interacting with the community

MakeHuman for developers

Other / unsorted

Meta

Old documentation