Difference between revisions of "Documentation:Index"
From MakeHuman Community Wiki
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* [[Documentation:Saving models for Maya and how to import them there|Saving models for Maya and how to import them there]] | * [[Documentation:Saving models for Maya and how to import them there|Saving models for Maya and how to import them there]] | ||
* [[Documentation:Saving models for 3ds MAX and how to import them there|Saving models for 3ds MAX and how to import them there]] | * [[Documentation:Saving models for 3ds MAX and how to import them there|Saving models for 3ds MAX and how to import them there]] | ||
− | * [[Documentation:Saving models for Unreal Engine and how to import them there|Saving models for Unreal Engine and how to import them there]] | + | * [[Documentation:Saving models for Unreal Engine and how to import them there|Saving models for Unreal Engine and how to import them there]] / [[Documentation:MH4UE|MH4UE]] |
* [[Documentation:Saving models for Unity and how to import them there|Saving models for Unity and how to import them there]] | * [[Documentation:Saving models for Unity and how to import them there|Saving models for Unity and how to import them there]] | ||
* [[Documentation:Saving models for OpenSim / Second Life and how to import them there|Saving models for OpenSim / Second Life and how to import them there]] | * [[Documentation:Saving models for OpenSim / Second Life and how to import them there|Saving models for OpenSim / Second Life and how to import them there]] | ||
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* [[Documentation:Corrective shape keys|Corrective shape keys]] | * [[Documentation:Corrective shape keys|Corrective shape keys]] | ||
+ | * [[Documentation:MHBlenderTools: MakeShapes|MakeShapes a tool for adding more MH shapes in blender]] | ||
== Downloading or creating new assets == | == Downloading or creating new assets == | ||
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* [[Documentation: Plugin System|Plugin System]] | * [[Documentation: Plugin System|Plugin System]] | ||
* [[Documentation: OpenGL Notes|OpenGL Notes]] | * [[Documentation: OpenGL Notes|OpenGL Notes]] | ||
− | * [[Documentation: Basemesh|Basemesh]] | + | * [[Documentation: Basemesh|Basemesh and standard skeleton]] |
* [[Documentation: Directory structure and core modules|Directory structure and core modules]] | * [[Documentation: Directory structure and core modules|Directory structure and core modules]] | ||
* [[Documentation: File formats and extensions|File formats and extensions]] | * [[Documentation: File formats and extensions|File formats and extensions]] |
Latest revision as of 09:26, 29 May 2021
Contents
- 1 Introduction
- 2 General overview
- 3 Working with the human
- 4 Exporting your work to another application
- 5 Working with MakeHuman models in Blender
- 6 Downloading or creating new assets
- 7 MakeWalk: General Background
- 8 MakeWalk: In Depth Tutorials
- 9 Interacting with the community
- 10 MakeHuman for developers
- 11 Other / unsorted
- 12 Meta
- 13 Old documentation
Introduction
- What is MakeHuman?: A quick introduction to MakeHuman.
- Short and Long Pipeline : The goal of Makehuman is to see it used in 2 different professional pipelines.
- Professional mesh topology : An overview of the professional topology provided by MakeHuman
- Legal : The various licenses that apply to MakeHuman and External tools
General overview
- Installing MakeHuman
- Running MakeHuman from source
- Configuration and settings
- The interface and its basic functions
- The toolbar
- The tabs
- The sliders
- Loading and saving
- Zoom, pan and rotate using the orbital camera
Working with the human
- Gender, Random, Measure and Custom
- Hairstyles and Clothes
- Modeling the body
- Alternative topologies
- Skin and other materials
- Rendering your work
Exporting your work to another application
- Exports and file formats
- Saving models for Blender and how to import them there
- Saving models for Maya and how to import them there
- Saving models for 3ds MAX and how to import them there
- Saving models for Unreal Engine and how to import them there / MH4UE
- Saving models for Unity and how to import them there
- Saving models for OpenSim / Second Life and how to import them there
Working with MakeHuman models in Blender
Downloading or creating new assets
- What is an asset?
- Finding and downloading more assets
- Getting and installing BlenderTools
- Targets
- Clothes
- Materials (Materials for clothes and other assets)
- Texture painting a skin in blender
MakeWalk: General Background
MakeWalk: In Depth Tutorials
Interacting with the community
MakeHuman for developers
- Plugin System
- OpenGL Notes
- Basemesh and standard skeleton
- Directory structure and core modules
- File formats and extensions
- Libraries and build procedures
- Development infrastructure
- Application design and Code overview
- Getting started with MakeHuman code
- Technical notes on MakeHuman
Other / unsorted
Meta
Old documentation
- Previous versions of documentation are still available.