Difference between revisions of "Documentation:Index"

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=== Makehuman Manual ===
 
=== Makehuman Manual ===
 
==== Introduction ====
 
==== Introduction ====
* [[MakeHuman™ and its Purpose ]]
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* [[MakeHuman™ and its Purpose ]] MakeHuman definition and vision.
MakeHuman definition and vision.
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* [[ Short and Long Pipeline ]]
 
* [[ Short and Long Pipeline ]]
 
The goal of Makehuman is to see it used in 2 different professional pipelines.  
 
The goal of Makehuman is to see it used in 2 different professional pipelines.  

Revision as of 22:11, 29 June 2015

Makehuman Manual

Introduction

The goal of Makehuman is to see it used in 2 different professional pipelines.

  • [[ Professional mesh topology An overview of the professional topology provided by MakeHuman ]]
  • [[ Legal The various licenses that apply to MakeHuman and External tools ]]

General overview

[[ Install MakeHuman™ How to install MH on Windows, Osx and Linux. ]] [[ The Interface and basic functions. The MakeHuman GUI: Load, save, undo and redo, reset, view, symmetry, help. ]] [[ Zoom, pan and rotate using the orbital camera Navigating the scene using the orbital camera. ]] [[ Load Save and Export Describe file actions for MakeHuman ]]

Define Human Characteristics

[[ Parametric Modelling A quick introduction to the parametric modelling and sliders usage. ]] [[ Using MakeHuman Hairstyles and Clothes Hair in the MakeHuman Geometries group ]] [[ Skin and other materials How to change skin and materials for hair and clothes. ]] [[ Gender, Random, Measure and Custom Special modifiers. ]] [[ Makehuman alternative topologies MakeHuman provides a smart alternative topologies library ]]

Rendering Your Work

[[ Quick rendering and advanced rendering This section explains how render the character in MakeHuman ]] [[ Scene and Viewer How to set lights and how to see and save the rendering ]]

Settings

[[ General How to set the general preferences ]] [[ Background How to use backgrounds for reference. ]] [[ Mouse Explanation of mouse settings ]] [[ Shortcuts Configuration of shortcuts in Makehuman ]] [[ Plugins Management of Makehuman plugins ]]

Tools and contributing methods

[[ MHBlenderTools: Download and installation How to download and install the addons for Blender ]] [[MHBlenderTools: MakeTarget Description of MakeTarget™ tool, to create custom morphings for MakeHuman. ]] [[ MHBlenderTools: MakeClothes Description of MakeClothes and its user interface. ]] [[ MHBlenderTools: MakeWalk basic workflow MakeWalk is a Blender add-on for retargeting mocap data (.bvh files) to a given armature. ]] [[ MHBlenderTools: MakeWalk user interface Description of the GUI integrated in Blender. ]] [[ MHBlenderTools: MakeWalk armatures Explain the meaning and use of source and target armature. ]] [[ MHBlenderTools: MakeWalk utilities Utilities: save and restore the defaults, manage actions, t-pose, etc. ]] [[ MHBlenderTools: MakeWalk troubleshooting. This document will describe common errors and corrective actions. ]] [[ MHBlenderTools: MHX importer basic usage. MHX (MakeHuman eXchange format) is a custom format used to transfer a rigged character from MakeHuman to Blender. ]] [[ MHBlenderTools: MHX default rigging If pose/animate > skeleton is set to 'None' when the character is exported from MakeHuman in .mhx format, the character is equipped with the default MHX armature. This is a rather complex rig with quite a few features. ]] [[ MHBlenderTools: MHX other rigging systems The character can be rigged with alternatives and ligher armature or the rigify one (The rigging system for Blender devoped by Nathan Vegdahl). ]] [[ MHBlenderTools: MHX Layers and masks The mhx importer creates objects on the first four layers. ]] [[ MakeTarget standalone Converting files produced with the most common modelling software, without Blender. ]] [[ GUI languages and translations. MakeHuman support a variety of languages. It's very easy to add translations. ]]

Reporting a Bug

[[ Using the Makehuman bug tracker Introduction to the new Makehuman bug tracker ]] [[ Using the Makehuman log files for error reporting How to report bugs using the log files. ]]

Developers' note

[[ Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. ]] [[ Development infrastructure A description of the MakeHuman development infrastructure. ]] [[ OpenGL Notes Most of the 3D mesh handling functionality is delivered using OpenGL embedded within the C application code. ]] [[ Development organization The organization of distributed development. ]] [[ Libraries and build procedures Describes the details of creating installable packages on major platforms ]] [[ Directory structure and core modules Summary of the MH API reference. ]] [[ File formats and extensions Describes the formats used internally for data and object storage. [CRUDE NOTES] ]] [[ Makehuman Plugin System How to make a new plugin and use it in MakeHuman ]]

Packager's notes

[[ Packaging RPM's for Suse/Fedora using Open Build Service (OBS) Packaging procedure and setup. ]]

Tutorials

Tutorial MH1.0 alpha8 [[ [Alpha8] Making diapers for a baby. A tutorial illustrating the MakeClothes workflow. ]] [[ MakeClothes: Making a simple dress The basic MakeClothes workflow. ]] [[ MakeClothes: Controlling the result with vertex groups The output of the clothes-making process depends on how vertex groups are assigned. ]] [[ Creating a Custom Target with MakeTarget Standalone A practical example of custom target ]] [[ MakeWalk: The making of Running feet MakeWalk tutorial, focusing on the Edit Action panel. ]] [[ MakeWalk: Running feet scene 1 Making an extended run on a plane. ]] [[ MakeWalk: Running feet scene 2 High heels and slopes. ]] [[ MakeWalk: Running feet scene 3 The race. ]] [[ MakeWalk: Running feet scene 4 Rough terrain. ]] [[ MakeWalk: Automatic animation Tutorial on using the editing tools in MakeWalk. ]] Advertisement




Instructions

Please put all documentation nodes in namespace "Documentation", like [[Documentation:Introduction to the interface|Introduction to the interface]] (which would resolve as Introduction to the interface)