Difference between revisions of "MakeHuman Workflows"

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== Summary ==
 
== Summary ==
  
More often than not MakeHuman users will want to move their creation into another program to continue the creation process.  This section provides information on how to achieve this for common target programs.  The introduction section provides some background that are common to all workflows.  It is not essential to read the introduction before going straight to the program of interest, but doing so might help you understand ''why'' certain steps work or are necessary. In many cases there can be more than one way to accomplish the same thing.  The method described here may not be optimal for your situation, but it should help get you started.
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More often than not MakeHuman users will want to move their creation into another program to continue the creation process.  This section provides information on how to achieve this for common target programs.  The Background and theory section provides some background that are common to all workflows.  It is not essential to read the introduction before going straight to the program of interest, but doing so might help you understand ''why'' certain steps work or are necessary. In many cases there can be more than one way to accomplish the same thing.  The method described here may not be optimal for your situation, but it should help get you started.
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==Background and Theory==
  
 
==Moving Assets into Autodesk Maya==
 
==Moving Assets into Autodesk Maya==

Revision as of 06:08, 25 July 2015

Summary

More often than not MakeHuman users will want to move their creation into another program to continue the creation process. This section provides information on how to achieve this for common target programs. The Background and theory section provides some background that are common to all workflows. It is not essential to read the introduction before going straight to the program of interest, but doing so might help you understand why certain steps work or are necessary. In many cases there can be more than one way to accomplish the same thing. The method described here may not be optimal for your situation, but it should help get you started.

Background and Theory

Moving Assets into Autodesk Maya

Moving Assets into Autodesk 3DSMax

Moving Assets into Blender

Moving Assets into Unreal Engine 4

Moving Assets into Unity Game Engine

Moving Assets into Google Sketchup

Preparing assets for use with Second Life