# Material definition for DefaultSkin name DefaultSkin description UnnamedMaterial material ambientColor 0.11 0.11 0.11 diffuseColor 0.5903333425521851 0.4399999976158142 0.33799999952316284 specularColor 0.3 0.3 0.3 shininess 0.96 emissiveColor 0.0 0.0 0.0 opacity 1.0 translucency 0.0 shadeless False wireframe False transparent False alphaToCoverage True backfaceCull True depthless False castShadows True receiveShadows True diffuseTexture skins/Ducktest0.1.png # Sub-surface scattering parameters sssEnabled True sssRScale 4.0 sssGScale 2.0 sssBScale 1.0 shader shaders/glsl/litsphere shaderParam AdditiveShading 0.3 shaderParam litsphereTexture litspheres/adaptive_skin_tone.png shaderConfig diffuse True shaderConfig bump True shaderConfig normal False shaderConfig displacement False shaderConfig spec True shaderConfig vertexColors False shaderConfig transparency True shaderConfig ambientOcclusion True