# This is a material file for MakeHuman # # Copyright (C) 2016 Data Collection AB, https://www.datacollection.se # Copyright (C) 2016 Joel Palmius # Copyright (C) 2016 Jonas Hauquier # # The primary legal contact for MakeHuman is Data Collection AB. # # For more information, see homepage at http://www.makehuman.org # # This file is licensed AGPLv3 # # This file is part of MakeHuman (www.makehuman.org). # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . hulk_male ambientColor 0.301960784314 0.278431372549 0.278431372549 diffuseColor 1.0 0.95 0.85 specularColor 0.0274509803922 0.0274509803922 0.0274509803922 shininess 0.5 emissiveColor 0.196078431373 0.101960784314 0.101960784314 opacity 1.0 translucency 0.0 shadeless False wireframe False transparent False alphaToCoverage True backfaceCull True depthless False castShadows True receiveShadows True tag middleage tag african tag male diffuseTexture ../textures/hulk_male_diffuse.png sssEnabled True sssRScale 5.0 sssGScale 2.5 sssBScale 1.0 shader data/shaders/glsl/litsphere shaderParam litsphereTexture data/litspheres/lit_standard_skin.png shaderConfig ambientOcclusion True shaderConfig normal False shaderConfig bump True shaderConfig displacement False shaderConfig vertexColors True shaderConfig spec True shaderConfig transparency True shaderConfig diffuse True