# MakeHuman Material definition name material.001Material // Color shading attributes diffuseColor 0.6393 0.102 0.1876 specularColor 0.2754 0.2754 0.2754 shininess 0.02353 opacity 1 // Textures and properties diffuseTexture bow_tex.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal false shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false