# MakeHuman Material definition name meshMaterial // Color shading attributes diffuseColor 0.5 0.5 0.5 specularColor 0.1 0.1 0.1 shininess 0.1 opacity 0 // Textures and properties diffuseTexture mesh.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal true shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false