# Material definition for punkearmats name punkearmats description Full_ears2 material ambientColor 1.0 1.0 1.0 diffuseColor 0.64 0.64 0.64 specularColor 0.5 0.5 0.5 shininess 0.0 emissiveColor 0.0 0.0 0.0 opacity 1.0 translucency 0.0 shadeless False wireframe False transparent True alphaToCoverage True backfaceCull False depthless False castShadows True receiveShadows True diffuseTexture fullpunk2tex1.png normalmapTexture fullpunk2tex1_normals.png normalmapIntensity 0.2 shader shaders/glsl/litsphere shaderParam litsphereTexture litspheres/lit_refl_sharp_aniso_hard.png shaderDefine ALPHA_MAP shaderDefine CALC_NORMAL_Z shaderConfig ambientOcclusion True shaderConfig normal True shaderConfig bump False shaderConfig displacement False shaderConfig vertexColors False shaderConfig spec False shaderConfig transparency True shaderConfig diffuse True