# MakeHuman Material definition name diamondringMaterial // Color shading attributes diffuseColor 0.8 0.8 0.8 specularColor 0.5 0.5 0.5 shininess 1 opacity 0.5 // Textures and properties diffuseTexture DiamondRing-UV.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal false shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false