# MakeHuman Material definition name princessgown.003Material // Color shading attributes diffuseColor 0.64 0.64 0.64 specularColor 0.5 0.5 0.5 shininess 0.1961 opacity 1 // Textures and properties diffuseTexture PrincessGown_Diffuse_Color.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal false shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false