# MakeHuman Material definition name m_trousers_01 // Color shading attributes diffuseColor 1 1 1 specularColor 0 0 0 shininess 0.1961 opacity 1 // Textures and properties diffuseTexture M_Trousers_01.png normalmapTexture M_Trousers_01_NRM.png specularTexture M_Trousers_01_SPEC.png // Shader programme shader data/shaders/glsl/normalmap backfaceCull False // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal true shaderConfig displacement false shaderConfig spec true shaderConfig vertexColors false