# MakeHuman Material definition name f_lusekofta // Color shading attributes diffuseColor 1 1 1 specularColor 0 0 0 shininess 0.1961 opacity 1 // Textures and properties diffuseTexture F_Lusekofta.png normalmapTexture F_Lusekofta_NRM.png specularTexture F_Lusekofta_SPEC.png // Shader programme shader shaders/glsl/litsphere shaderParam litsphereTexture litspheres/lit_matte.png backfaceCull False // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal true shaderConfig displacement false shaderConfig spec true shaderConfig vertexColors false