# MakeHuman Material definition name materialMaterial // Color shading attributes diffuseColor 0.64 0.3733 0.03482 specularColor 0.5 0.5 0.5 shininess 0.1961 opacity 1 // Textures and properties diffuseTexture diamond_ring_01_diffuse.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal false shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false