MPFB2 - create human without helper geometry

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MPFB2 - create human without helper geometry

Postby MrP » Fri May 20, 2022 9:52 am

I've been using the makehuman 2.0 alpha plugin for blender, trying to create a human mesh with as many shape keys as possible. I want to use this mesh in the godot game engine. I'm having issues though because of the helper geometry and the mask modifier. If I export the mesh in the gtlf format with the modifier applied, all the shape keys and vertex groups are gone. And if Ieexport it without the modifier, then all the helper geometry is shown and while the shape keys are there and working, the mesh is messed up.
are there any workarounda on this?
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Re: MPFB2 - create human without helper geometry

Postby tomcat » Fri May 20, 2022 7:55 pm

Maybe my MH into Godot tutorial will help you. I used the Godot Blender Exporter. Godot 4 has this plugin built in, but it only works with Blender 3.
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Re: MPFB2 - create human without helper geometry

Postby MrP » Fri May 20, 2022 8:34 pm

Importing from makehuman 1.2 has no issues other than the lack of shape keys that concern the eyes and the body like weight and gender. I'm having issues when I'm generating a human in the 2.0 alpha plugin
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Re: MPFB2 - create human without helper geometry

Postby tomcat » Fri May 20, 2022 10:00 pm

I'm very sorry, but I don't really understand the question. Are the problems occurring when importing into the engine or when creating a character?

From the first post:
MrP wrote:If I export the mesh in the gtlf format

are there any workarounda on this?

Using the "Godot Blender Exporter" plugin is a workaround, instead of using .gtlf .

The sample shape keys work in the engine — character maturation, works together with the eyes:

Image

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Re: MPFB2 - create human without helper geometry

Postby MrP » Fri May 20, 2022 10:22 pm

Is the character in your example created in blender using the 2.0 alpha plug in or in the 1.20 software?
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Re: MPFB2 - create human without helper geometry

Postby tomcat » Fri May 20, 2022 10:30 pm

MrP wrote:Is the character in your example created in blender using the 2.0 alpha plug in or in the 1.20 software?
1.20
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Re: MPFB2 - create human without helper geometry

Postby MrP » Sat May 21, 2022 10:03 am

Im trying to follow your tutorial but im having some issues like i posted on your thread
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