So I'm trying to bake a normal map from a sculpt. But the end results looks weird. Trying to debug this, I've cooked it down to a plain human character with a multires modifier. No sculpting whatsoever done to it. When baking from multires I still get a normal map with bumpiness:
Since I haven't touched the original mesh outside adding a multires modifier to it, I would have expected the end result to be a completely smooth normal map?
So, any one got an idea as to what I've done wrong?
The multires modifier:
The bake settings: