by MatCreator » Fri Dec 24, 2021 8:42 pm
this really is amazing, im totally floored...
i had tried the autodetect before, and that did not work. that was actually the first thing i had tried. after i posted, i did some poking around, saw your youtube videos and the page where it said we needed the asset zip. so i installed that, and it seems all that content is now available. i also downloaded some items from the community tab in the original makehuman program (by a creator named joel palmius), and some items i had uploaded early in my learning stage as well, and those too still show up. i read your post, started from scratch, installed the version from the 24th, autodetect still did not work (maybe?!?), but ive cleared the directory info from the preferences, unchecked the autodetect, and still everything is showing up........ almost =P
i had installed some rigs, the ones for unity, unreal and 2nd life, but those are NOT available in the rig selection drop down. thats a little different, wasnt expecting them to, but just a heads up.
shoes02 gives error when trying to load, and shoes01 and 04 are the same.
are there any options for posing?!? im all kinds of new to this system and blender in general, and was wondering what users do for posing of characters? i notice that in testing some options under rigging become available depending on which rig you use, but none allow loading of any of the presets. are we suppose to be able to access the poses in the makehuman library yet, or is there a setting that allows it. how would we go about applying animation files to the generated figure?
if you add a clothing item, how do you switch to another one?!?
is there a way to add expressions?
is this going to allow for particle hair?!? not that i know anything about that yet... just asking.
and again, i think this is so awesome. the way we get to manipulate the textures for the eyes and skin... high five all the way